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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ednoglas13 | ||||||||
| 22 | 12 | 5 | +10 | 113, better than 99% at Level 4 | 1.76, better than 99% at Level 4 | |||
| 17 | 10 | 4 | +7 | 75, better than 49% at Level 3 | 1.41, better than 98% at Level 3 | |||
| ednoglasLevel 4Steam profile of ednoglas (opens in a new tab) | 17 | 11 | 6 | +6 | 97, better than 96% at Level 4 | 1.28, better than 95% at Level 4 | ||
| 12 | 15 | 8 | -3 | 75, better than 48% at Level 4 | 0.85, better than 20% at Level 4 | |||
| 9 | 15 | 4 | -6 | 74 | 0.75 | |||
| team_N3M3X1S6 | ||||||||
| 20 | 17 | 4 | +3 | 121 | 1.27 | |||
| 20 | 15 | 2 | +5 | 112, better than 99% at Level 7 | 1.27, better than 95% at Level 7 | |||
| KinG_cham–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ednoglas13 | |||
| 124, better than 90% at Level 4 | 3, better than 45% at Level 4 | 7 | |
| 162, better than 97% at Level 3 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 2 |
| -6 |
| 41 |
| 0.60 |
| 8 | 15 | 2 | -7 | 50 | 0.59 |
| 6 | 16 | 4 | -10 | 56, better than 13% at Level 2 | 0.42, better than 1% at Level 2 |
| 10 |
| ednoglasLevel 4Steam profile of ednoglas (opens in a new tab) | 96, better than 79% at Level 4 | 12, better than 96% at Level 4 | 15 |
|---|
| 0, better than 1% at Level 4 | 2, better than 36% at Level 4 | 4 |
| 67 | 0 | 4 |
| team_N3M3X1S6 | |||
|---|---|---|---|
| 0 | 3 | 4 | |
| 55, better than 36% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| KinG_cham–Steam profile of KinG_cham (opens in a new tab) | 49 | 1 | 3 |
| 10 | 10 | 5 | |
| 34, better than 43% at Level 2 | 3, better than 52% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.