Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JuanK13 | ||||||||
| 22 | 14 | 6 | +8 | 91, better than 85% at Level 10 | 1.58, better than 99% at Level 10 | |||
| 20 | 16 | 7 | +4 | 84, better than 70% at Level 9 | 1.14, better than 79% at Level 9 | |||
| 18 | 15 | 8 | +3 | 94, better than 92% at Level 10 | 1.10, better than 67% at Level 10 | |||
| 14 | 15 | 5 | -1 | 70, better than 7% at Level 9 | 0.92, better than 19% at Level 9 | |||
| 13 | 15 | 7 | -2 | 74, better than 19% at Level 9 | 0.83, better than 5% at Level 9 | |||
| team_SOL1T09 | ||||||||
| 19 | 17 | 4 | +2 | 79, better than 38% at Level 10 | 1.14, better than 79% at Level 10 | |||
| 19 | 19 | 7 | 0 | 98, better than 96% at Level 9 | 1.10, better than 72% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JuanK13 | |||
| 324, better than 99% at Level 10 | 7, better than 48% at Level 10 | 12 | |
| 156, better than 79% at Level 9 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 18 |
| 7 |
| -2 |
| 82, better than 52% at Level 10 |
| 0.94, better than 17% at Level 10 |
| 11 | 17 | 10 | -6 | 70, better than 7% at Level 9 | 0.92, better than 18% at Level 9 |
| 9 | 17 | 6 | -8 | 52, better than 1% at Level 9 | 0.63, better than 1% at Level 9 |
| 11 |
| 167, better than 80% at Level 10 | 9, better than 64% at Level 10 | 13 |
| 198, better than 92% at Level 9 | 8, better than 60% at Level 9 | 15 |
| 289, better than 99% at Level 9 | 2, better than 18% at Level 9 | 9 |
| team_SOL1T09 | |||
|---|---|---|---|
| 37, better than 15% at Level 10 | 2, better than 15% at Level 10 | 4 | |
| 62, better than 29% at Level 9 | 9, better than 67% at Level 9 | 13 | |
| 51, better than 20% at Level 10 | 0, better than 1% at Level 10 | 7 | |
| 104, better than 52% at Level 9 | 13, better than 89% at Level 9 | 14 | |
| 255, better than 98% at Level 9 | 16, better than 96% at Level 9 | 21 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.