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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TOD7813 | ||||||||
| 21 | 16 | 9 | +5 | 110, better than 99% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 18 | 16 | 3 | +2 | 76, better than 19% at Level 10 | 1.17, better than 84% at Level 10 | |||
| 16 | 15 | 3 | +1 | 54, better than 1% at Level 8 | 0.96, better than 28% at Level 8 | |||
| 16 | 18 | 6 | -2 | 81, better than 43% at Level 7 | 0.83, better than 5% at Level 7 | |||
| 10 | 14 | 4 | -4 | 65, better than 3% at Level 7 | 0.76, better than 3% at Level 7 | |||
| team_Bleti12311 | ||||||||
| 22 | 14 | 0 | +8 | 90, better than 85% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 15 | 14 | 5 | +1 | 73, better than 15% at Level 7 | 0.96, better than 27% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TOD7813 | |||
| 187, better than 87% at Level 8 | 1, better than 15% at Level 8 | 14 | |
| 6, better than 6% at Level 10 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 6 |
| -2 |
| 72, better than 9% at Level 8 |
| 0.83, better than 4% at Level 8 |
| 16 | 20 | 6 | -4 | 70, better than 9% at Level 6 | 0.81, better than 5% at Level 6 |
| 13 | 17 | 9 | -4 | 71, better than 7% at Level 10 | 0.79, better than 1% at Level 10 |
| 13 |
| 119, better than 59% at Level 8 | 7, better than 51% at Level 8 | 7 |
| 97, better than 52% at Level 7 | 2, better than 22% at Level 7 | 6 |
| 30, better than 20% at Level 7 | 3, better than 28% at Level 7 | 11 |
| team_Bleti12311 | |||
|---|---|---|---|
| 95, better than 38% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 168, better than 84% at Level 7 | 7, better than 55% at Level 7 | 9 | |
| 8, better than 10% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 71, better than 43% at Level 6 | 0, better than 1% at Level 6 | 2 | |
| 182, better than 80% at Level 10 | 7, better than 44% at Level 10 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.