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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FLA1L10 | ||||||||
| 21 | 17 | 4 | +4 | 105, better than 98% at Level 10 | 1.15, better than 80% at Level 10 | |||
| 15 | 16 | 4 | -1 | 59, better than 1% at Level 7 | 0.95, better than 27% at Level 7 | |||
| 14 | 16 | 5 | -2 | 58 | 0.91 | |||
| 17 | 21 | 6 | -4 | 99, better than 96% at Level 7 | 0.76, better than 1% at Level 7 | |||
| 8 | 19 | 6 | -11 | 46, better than 1% at Level 5 | 0.51, better than 1% at Level 5 | |||
| team_Akter13370_013 | ||||||||
| 19 | 13 | 6 | +6 | 89, better than 84% at Level 9 | 1.27, better than 95% at Level 9 | |||
| 17 | 14 | 4 | +3 | 66, better than 5% at Level 6 | 1.16, better than 91% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FLA1L10 | |||
| 127, better than 58% at Level 10 | 5, better than 32% at Level 10 | 11 | |
| 47, better than 28% at Level 7 | 18 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 14 |
| 10 |
| +3 |
| 84, better than 66% at Level 7 |
| 1.14, better than 87% at Level 7 |
| 18 | 16 | 7 | +2 | 83, better than 68% at Level 6 | 1.03, better than 57% at Level 6 |
| 17 | 18 | 7 | -1 | 73, better than 23% at Level 5 | 1.00, better than 63% at Level 5 |
| 19 |
| 135 | 6 | 11 |
| 15, better than 15% at Level 7 | 1, better than 17% at Level 7 | 3 |
| 109, better than 69% at Level 5 | 10, better than 83% at Level 5 | 11 |
| team_Akter13370_013 | |||
|---|---|---|---|
| 51, better than 22% at Level 9 | 0, better than 1% at Level 9 | 5 | |
| 55, better than 36% at Level 6 | 5, better than 46% at Level 6 | 9 | |
| 193, better than 92% at Level 7 | 4, better than 35% at Level 7 | 5 | |
| 0, better than 1% at Level 6 | 4, better than 39% at Level 6 | 5 | |
| 13, better than 20% at Level 5 | 11, better than 87% at Level 5 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.