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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Fukeii13 | ||||||||
| 24 | 18 | 5 | +6 | 113, better than 99% at Level 8 | 1.43, better than 99% at Level 8 | |||
| 21 | 12 | 5 | +9 | 94, better than 92% at Level 8 | 1.32, better than 96% at Level 8 | |||
| 18 | 13 | 6 | +5 | 89, better than 82% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 14 | 17 | 9 | -3 | 88, better than 80% at Level 9 | 0.82, better than 4% at Level 9 | |||
| 12 | 15 | 5 | -3 | 58, better than 1% at Level 9 | 0.77, better than 1% at Level 9 | |||
| team_FE4RL3SSX8 | ||||||||
| 18 | 18 | 5 | 0 | 88, better than 83% at Level 8 | 1.16, better than 83% at Level 8 | |||
| 16 | 17 | 6 | -1 | 78, better than 38% at Level 8 | 0.96, better than 33% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Fukeii13 | |||
| 37, better than 21% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 88, better than 49% at Level 8 | 10, better than 80% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 20 |
| 3 |
| -4 |
| 76, better than 26% at Level 10 |
| 0.92, better than 14% at Level 10 |
| 14 | 19 | 7 | -5 | 90, better than 83% at Level 10 | 0.86, better than 4% at Level 10 |
| 10 | 15 | 10 | -5 | 70, better than 8% at Level 7 | 0.71, better than 1% at Level 7 |
| 7 |
| 102, better than 54% at Level 9 | 2, better than 18% at Level 9 | 2 |
| 105, better than 55% at Level 9 | 11, better than 83% at Level 9 | 12 |
| 85, better than 43% at Level 9 | 9, better than 70% at Level 9 | 12 |
| team_FE4RL3SSX8 | |||
|---|---|---|---|
| 169, better than 89% at Level 8 | 17, better than 98% at Level 8 | 21 | |
| 61, better than 33% at Level 8 | 1, better than 15% at Level 8 | 4 | |
| 81, better than 36% at Level 10 | 1, better than 11% at Level 10 | 2 | |
| 30, better than 13% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 88, better than 54% at Level 7 | 5, better than 46% at Level 7 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.