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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_K1ROSHKAA11 | ||||||||
| 24 | 16 | 5 | +8 | 111, better than 99% at Level 7 | 1.47, better than 99% at Level 7 | |||
| 25 | 17 | 7 | +8 | 109, better than 99% at Level 6 | 1.33, better than 98% at Level 6 | |||
| 18 | 17 | 5 | +1 | 82, better than 54% at Level 6 | 1.06, better than 64% at Level 6 | |||
| 16 | 18 | 5 | -2 | 62, better than 1% at Level 7 | 0.88, better than 12% at Level 7 | |||
| 11 | 19 | 4 | -8 | 55, better than 1% at Level 6 | 0.63, better than 1% at Level 6 | |||
| team_S1n1st13 | ||||||||
| 24 | 16 | 1 | +8 | 89, better than 87% at Level 6 | 1.35, better than 99% at Level 6 | |||
| 21 | 20 | 8 | +1 | 113, better than 99% at Level 6 | 1.13, better than 81% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_K1ROSHKAA11 | |||
| 42, better than 25% at Level 7 | 4, better than 34% at Level 7 | 12 | |
| 104, better than 60% at Level 6 | 6, better than 52% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 4 |
| 0 |
| 81, better than 50% at Level 6 |
| 1.07, better than 70% at Level 6 |
| 14 | 21 | 5 | -7 | 61, better than 3% at Level 6 | 0.69, better than 1% at Level 6 |
| 12 | 21 | 4 | -9 | 58, better than 1% at Level 7 | 0.59, better than 1% at Level 7 |
| 4 |
| 22, better than 20% at Level 6 | 0, better than 1% at Level 6 | 3 |
| 50, better than 28% at Level 7 | 19, better than 98% at Level 7 | 17 |
| 0, better than 1% at Level 6 | 5, better than 45% at Level 6 | 8 |
| team_S1n1st13 | |||
|---|---|---|---|
| 10, better than 16% at Level 6 | 2, better than 25% at Level 6 | 1 | |
| 152, better than 82% at Level 6 | 16, better than 96% at Level 6 | 20 | |
| 34, better than 25% at Level 6 | 5, better than 45% at Level 6 | 6 | |
| 215, better than 96% at Level 6 | 14, better than 93% at Level 6 | 13 | |
| 1, better than 10% at Level 7 | 7, better than 55% at Level 7 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.