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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ZONK3313 | ||||||||
| 18 | 12 | 3 | +6 | 91, better than 88% at Level 6 | 1.37, better than 97% at Level 6 | |||
| 18 | 9 | 0 | +9 | 83, better than 76% at Level 4 | 1.32, better than 99% at Level 4 | |||
| 16 | 13 | 9 | +3 | 96, better than 96% at Level 5 | 1.10, better than 83% at Level 5 | |||
| sayomez–Steam profile of sayomez (opens in a new tab) | 17 | 15 | 7 | +2 | 85 | 1.06 | ||
| ZONK33Level 6Steam profile of ZONK33 (opens in a new tab) | 13 | 11 | 7 | +2 | 80, better than 52% at Level 6 | 1.06, better than 64% at Level 6 | ||
| team_Aries187 | ||||||||
| 22 | 15 | 4 | +7 | 110 | 1.56 | |||
| 14 | 17 | 3 | -3 | 79, better than 55% at Level 5 | 0.79, better than 5% at Level 5 | |||
| EukuneLevel 5Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ZONK3313 | |||
| 79, better than 55% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 78, better than 67% at Level 4 | 1, better than 29% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 17 |
| 6 |
| -7 |
| 79, better than 54% at Level 5 |
| 0.69, better than 1% at Level 5 |
| 8 | 16 | 2 | -8 | 49 | 0.53 |
| 6 | 17 | 7 | -11 | 47 | 0.40 |
| 9 |
| 123, better than 83% at Level 5 | 1, better than 24% at Level 5 | 2 |
| sayomez–Steam profile of sayomez (opens in a new tab) | 3 | 1 | 5 |
|---|
| ZONK33Level 6Steam profile of ZONK33 (opens in a new tab) | 109, better than 73% at Level 6 | 0, better than 1% at Level 6 | 1 |
|---|
| team_Aries187 | |||
|---|---|---|---|
| 14 | 2 | 12 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 3 | |
| EukuneLevel 5Steam profile of Eukune (opens in a new tab) | 87, better than 65% at Level 5 | 9, better than 84% at Level 5 | 7 |
| 0 | 2 | 4 | |
| 0 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.