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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_danek14374 | ||||||||
| 16 | 11 | 1 | +5 | 89, better than 84% at Level 10 | 1.38, better than 96% at Level 10 | |||
| 11 | 12 | 0 | -1 | 45, better than 1% at Level 10 | 0.88, better than 4% at Level 10 | |||
| 8 | 14 | 4 | -6 | 79, better than 34% at Level 10 | 0.64, better than 1% at Level 10 | |||
| 8 | 15 | 3 | -7 | 65, better than 1% at Level 10 | 0.56, better than 1% at Level 10 | |||
| 7 | 15 | 5 | -8 | 69, better than 4% at Level 10 | 0.44, better than 1% at Level 10 | |||
| team_da1soke13 | ||||||||
| 22 | 9 | 5 | +13 | 121, better than 99% at Level 10 | 1.91, better than 99% at Level 10 | |||
| 17 | 10 | 4 | +7 | 99, better than 95% at Level 10 | 1.45, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_danek14374 | |||
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 19, better than 11% at Level 10 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 8 |
| 3 |
| +1 |
| 71, better than 6% at Level 10 |
| 0.94, better than 15% at Level 10 |
| 11 | 11 | 4 | 0 | 71, better than 7% at Level 10 | 0.86, better than 3% at Level 10 |
| 5 | 13 | 7 | -8 | 48, better than 1% at Level 10 | 0.44, better than 1% at Level 10 |
| 2 |
| 95, better than 58% at Level 10 | 8, better than 73% at Level 10 | 5 |
| 117, better than 74% at Level 10 | 8, better than 73% at Level 10 | 8 |
| 12, better than 9% at Level 10 | 11, better than 91% at Level 10 | 6 |
| team_da1soke13 | |||
|---|---|---|---|
| 114, better than 72% at Level 10 | 3, better than 26% at Level 10 | 4 | |
| 77, better than 45% at Level 10 | 6, better than 54% at Level 10 | 6 | |
| 107, better than 67% at Level 10 | 8, better than 73% at Level 10 | 8 | |
| 4, better than 6% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 4, better than 6% at Level 10 | 9, better than 81% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.