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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Trepet_dt13 | ||||||||
| 22 | 13 | 1 | +9 | 100, better than 97% at Level 10 | 1.52, better than 99% at Level 10 | |||
| 23 | 13 | 7 | +10 | 108, better than 99% at Level 9 | 1.45, better than 99% at Level 9 | |||
| 16 | 11 | 8 | +5 | 91, better than 91% at Level 5 | 1.27, better than 96% at Level 5 | |||
| 13 | 16 | 5 | -3 | 76, better than 31% at Level 6 | 0.85, better than 5% at Level 6 | |||
| ogluzi–Steam profile of ogluzi (opens in a new tab) | 10 | 16 | 5 | -6 | 64 | 0.61 | ||
| team_f1w37 | ||||||||
| 16 | 15 | 4 | +1 | 89, better than 81% at Level 10 | 1.10, better than 68% at Level 10 | |||
| 16 | 18 | 2 | -2 | 89, better than 83% at Level 8 | 0.87, better than 8% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Trepet_dt13 | |||
| 164, better than 85% at Level 10 | 3, better than 22% at Level 10 | 3 | |
| 84, better than 45% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 18 |
| 2 |
| -4 |
| 82, better than 73% at Level 4 |
| 0.81, better than 12% at Level 4 |
| 12 | 18 | 6 | -6 | 67, better than 4% at Level 9 | 0.73, better than 1% at Level 9 |
| 11 | 16 | 2 | -5 | 64, better than 20% at Level 3 | 0.71, better than 9% at Level 3 |
| 6 |
| 28, better than 28% at Level 5 | 5, better than 56% at Level 5 | 6 |
| 27, better than 24% at Level 6 | 0, better than 1% at Level 6 | 2 |
| ogluzi–Steam profile of ogluzi (opens in a new tab) | 102 | 2 | 5 |
|---|
| team_f1w37 | |||
|---|---|---|---|
| 31, better than 14% at Level 10 | 7, better than 54% at Level 10 | 12 | |
| 59, better than 34% at Level 8 | 2, better than 21% at Level 8 | 5 | |
| 0, better than 1% at Level 4 | 4, better than 54% at Level 4 | 5 | |
| 22, better than 13% at Level 9 | 2, better than 19% at Level 9 | 2 | |
| 110, better than 82% at Level 3 | 5, better than 70% at Level 3 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.