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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Valcry13 | ||||||||
| 21 | 13 | 4 | +8 | 87, better than 79% at Level 9 | 1.40, better than 96% at Level 9 | |||
| 18 | 13 | 9 | +5 | 94, better than 92% at Level 10 | 1.28, better than 93% at Level 10 | |||
| 19 | 16 | 9 | +3 | 105, better than 99% at Level 10 | 1.10, better than 72% at Level 10 | |||
| 15 | 13 | 7 | +2 | 65, better than 2% at Level 9 | 1.06, better than 56% at Level 9 | |||
| 11 | 17 | 4 | -6 | 58, better than 1% at Level 9 | 0.66, better than 1% at Level 9 | |||
| team_chief-j9 | ||||||||
| 15 | 17 | 5 | -2 | 80, better than 45% at Level 9 | 1.02, better than 44% at Level 9 | |||
| 15 | 15 | 0 | 0 | 73, better than 15% at Level 7 | 1.01, better than 43% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Valcry13 | |||
| 48, better than 22% at Level 9 | 12, better than 85% at Level 9 | 14 | |
| 0, better than 1% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 18 |
| 2 |
| 0 |
| 72, better than 9% at Level 9 |
| 0.94, better than 20% at Level 9 |
| 13 | 16 | 2 | -3 | 62, better than 1% at Level 10 | 0.82, better than 1% at Level 10 |
| 11 | 18 | 10 | -7 | 71, better than 8% at Level 10 | 0.65, better than 1% at Level 10 |
| 7 |
| 109, better than 50% at Level 10 | 29, better than 99% at Level 10 | 20 |
| 105, better than 52% at Level 9 | 11, better than 80% at Level 9 | 9 |
| 39, better than 18% at Level 9 | 6, better than 44% at Level 9 | 12 |
| team_chief-j9 | |||
|---|---|---|---|
| 131, better than 67% at Level 9 | 6, better than 44% at Level 9 | 9 | |
| 22, better than 18% at Level 7 | 4, better than 37% at Level 7 | 12 | |
| 12, better than 9% at Level 9 | 5, better than 37% at Level 9 | 10 | |
| 15, better than 9% at Level 10 | 4, better than 26% at Level 10 | 13 | |
| 120, better than 57% at Level 10 | 10, better than 71% at Level 10 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.