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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ronnie6911 | ||||||||
| 23 | 17 | 6 | +6 | 102 | 1.35 | |||
| 25 | 17 | 4 | +8 | 88 | 1.33 | |||
| 16 | 16 | 4 | 0 | 73, better than 18% at Level 6 | 1.05, better than 60% at Level 6 | |||
| 16 | 19 | 6 | -3 | 68 | 0.80 | |||
| Petersson20–Steam profile of Petersson20 (opens in a new tab) | 12 | 17 | 7 | -5 | 83 | 0.73 | ||
| team_Baidalaila13 | ||||||||
| 21 | 17 | 8 | +4 | 99, better than 97% at Level 6 | 1.14, better than 88% at Level 6 | |||
| 19 | 21 | 9 | -2 | 94, better than 95% at Level 7 | 1.05, better than 64% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ronnie6911 | |||
| 42 | 7 | 6 | |
| 50 | 13 | 16 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 2 |
| -1 |
| 65, better than 4% at Level 6 |
| 0.89, better than 11% at Level 6 |
| 16 | 20 | 7 | -4 | 82, better than 62% at Level 6 | 0.79, better than 3% at Level 6 |
| 12 | 19 | 6 | -7 | 58, better than 1% at Level 4 | 0.61, better than 1% at Level 4 |
| 144, better than 79% at Level 6 |
| 4, better than 38% at Level 6 |
| 14 |
| 180 | 10 | 11 |
| Petersson20–Steam profile of Petersson20 (opens in a new tab) | 401 | 11 | 14 |
|---|
| team_Baidalaila13 | |||
|---|---|---|---|
| 47, better than 31% at Level 6 | 13, better than 90% at Level 6 | 10 | |
| 60, better than 33% at Level 7 | 12, better than 85% at Level 7 | 9 | |
| 34, better than 25% at Level 6 | 8, better than 66% at Level 6 | 7 | |
| 155, better than 83% at Level 6 | 7, better than 59% at Level 6 | 11 | |
| 15, better than 27% at Level 4 | 5, better than 56% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.