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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_vog1x_13 | ||||||||
| 18 | 11 | 4 | +7 | 102, better than 97% at Level 10 | 1.48, better than 99% at Level 10 | |||
| 15 | 11 | 2 | +4 | 83, better than 66% at Level 6 | 1.40, better than 98% at Level 6 | |||
| 15 | 8 | 7 | +7 | 98, better than 95% at Level 8 | 1.34, better than 97% at Level 8 | |||
| 13 | 11 | 4 | +2 | 76, better than 27% at Level 10 | 1.11, better than 71% at Level 10 | |||
| 9 | 7 | 4 | +2 | 48, better than 1% at Level 5 | 1.08, better than 80% at Level 5 | |||
| team_AnDleR_7k5 | ||||||||
| 14 | 15 | 1 | -1 | 104, better than 98% at Level 10 | 1.01, better than 36% at Level 10 | |||
| 12 | 16 | 2 | -4 | 74 | 0.81 | |||
| AnDleR_7kLevel 6Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_vog1x_13 | |||
| 62, better than 32% at Level 10 | 6, better than 51% at Level 10 | 13 | |
| 36, better than 31% at Level 6 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 12 |
| 0 |
| -3 |
| 64, better than 3% at Level 6 |
| 0.79, better than 2% at Level 6 |
| 8 | 14 | 2 | -6 | 52, better than 1% at Level 10 | 0.62, better than 1% at Level 10 |
| 5 | 15 | 4 | -10 | 38, better than 1% at Level 6 | 0.37, better than 1% at Level 6 |
| 14 |
| 97, better than 65% at Level 8 | 5, better than 49% at Level 8 | 10 |
| 24, better than 12% at Level 10 | 5, better than 41% at Level 10 | 15 |
| 17, better than 24% at Level 5 | 8, better than 84% at Level 5 | 14 |
| team_AnDleR_7k5 | |||
|---|---|---|---|
| 6, better than 7% at Level 10 | 5, better than 41% at Level 10 | 8 | |
| 0 | 6 | 4 | |
| AnDleR_7kLevel 6Steam profile of AnDleR_7k (opens in a new tab) | 107, better than 78% at Level 6 | 6, better than 66% at Level 6 | 3 |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 0, better than 1% at Level 6 | 7, better than 74% at Level 6 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.