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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_R1chards13 | ||||||||
| 26 | 11 | 4 | +15 | 132, better than 99% at Level 10 | 2.33, better than 99% at Level 10 | |||
| 14 | 11 | 10 | +3 | 110, better than 99% at Level 9 | 1.16, better than 83% at Level 9 | |||
| 17 | 13 | 4 | +4 | 90, better than 83% at Level 10 | 1.11, better than 70% at Level 10 | |||
| 13 | 11 | 0 | +2 | 59, better than 1% at Level 10 | 1.02, better than 38% at Level 10 | |||
| 6 | 13 | 5 | -7 | 50, better than 1% at Level 7 | 0.70, better than 1% at Level 7 | |||
| team_uninjas5 | ||||||||
| 16 | 17 | 9 | -1 | 120, better than 99% at Level 9 | 1.08, better than 71% at Level 9 | |||
| 14 | 13 | 6 | +1 | 89, better than 82% at Level 10 | 1.01, better than 34% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_R1chards13 | |||
| 261, better than 99% at Level 10 | 11, better than 89% at Level 10 | 11 | |
| 74, better than 44% at Level 9 | 3, better than 27% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 0 |
| -3 |
| 58, better than 1% at Level 10 |
| 0.82, better than 2% at Level 10 |
| 10 | 13 | 1 | -3 | 56, better than 1% at Level 10 | 0.72, better than 1% at Level 10 |
| 6 | 17 | 6 | -11 | 49, better than 1% at Level 9 | 0.36, better than 1% at Level 9 |
| 5 |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 3 |
| 40, better than 19% at Level 10 | 0, better than 1% at Level 10 | 5 |
| 5, better than 12% at Level 7 | 8, better than 78% at Level 7 | 13 |
| team_uninjas5 | |||
|---|---|---|---|
| 70, better than 41% at Level 9 | 5, better than 45% at Level 9 | 4 | |
| 42, better than 20% at Level 10 | 8, better than 69% at Level 10 | 12 | |
| 0, better than 1% at Level 10 | 4, better than 32% at Level 10 | 8 | |
| 33, better than 16% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 79, better than 48% at Level 9 | 12, better than 94% at Level 9 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.