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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_danielgreat01 | ||||||||
| 17 | 11 | 0 | +6 | 126, better than 99% at Level 9 | 1.44, better than 98% at Level 9 | |||
| 7 | 13 | 1 | -6 | 78, better than 45% at Level 9 | 0.60, better than 1% at Level 9 | |||
| 6 | 12 | 1 | -6 | 35, better than 1% at Level 8 | 0.47, better than 1% at Level 8 | |||
| 5 | 12 | 3 | -7 | 47, better than 1% at Level 9 | 0.46, better than 1% at Level 9 | |||
| 2 | 14 | 4 | -12 | 40, better than 1% at Level 9 | 0.12, better than 1% at Level 9 | |||
| team_TeRpi_Bezdar13 | ||||||||
| 17 | 6 | 2 | +11 | 105, better than 98% at Level 10 | 1.85, better than 99% at Level 10 | |||
| 15 | 7 | 4 | +8 | 120, better than 99% at Level 8 | 1.68, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_danielgreat01 | |||
| 50, better than 37% at Level 9 | 10, better than 96% at Level 9 | 5 | |
| 155, better than 97% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 7 |
| 6 |
| +3 |
| 90, better than 82% at Level 10 |
| 1.13, better than 76% at Level 10 |
| 10 | 7 | 3 | +3 | 71, better than 10% at Level 6 | 1.05, better than 60% at Level 6 |
| 10 | 10 | 4 | 0 | 69, better than 5% at Level 9 | 0.95, better than 28% at Level 9 |
| 11 |
| 0, better than 1% at Level 8 | 7, better than 82% at Level 8 | 8 |
| 36, better than 26% at Level 9 | 2, better than 24% at Level 9 | 2 |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 |
| team_TeRpi_Bezdar13 | |||
|---|---|---|---|
| 119, better than 87% at Level 10 | 11, better than 97% at Level 10 | 9 | |
| 124, better than 93% at Level 8 | 6, better than 73% at Level 8 | 8 | |
| 127, better than 91% at Level 10 | 9, better than 91% at Level 10 | 5 | |
| 35, better than 37% at Level 6 | 4, better than 58% at Level 6 | 3 | |
| 2, better than 6% at Level 9 | 6, better than 70% at Level 9 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.