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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_narkomanta13 | ||||||||
| 30 | 17 | 6 | +13 | 121, better than 99% at Level 6 | 1.69, better than 99% at Level 6 | |||
| 21 | 14 | 6 | +7 | 90, better than 91% at Level 6 | 1.31, better than 97% at Level 6 | |||
| 16 | 17 | 6 | -1 | 81, better than 51% at Level 6 | 0.87, better than 13% at Level 6 | |||
| 14 | 19 | 5 | -5 | 61, better than 3% at Level 6 | 0.71, better than 1% at Level 6 | |||
| 9 | 18 | 8 | -9 | 56, better than 1% at Level 6 | 0.54, better than 1% at Level 6 | |||
| team_Mu1z11 | ||||||||
| 22 | 14 | 5 | +8 | 89, better than 89% at Level 5 | 1.28, better than 97% at Level 5 | |||
| 20 | 17 | 4 | +3 | 99, better than 99% at Level 6 | 1.13, better than 80% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_narkomanta13 | |||
| 50, better than 32% at Level 6 | 1, better than 20% at Level 6 | 1 | |
| 204, better than 94% at Level 6 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 7 |
| -3 |
| 71, better than 13% at Level 6 |
| 0.82, better than 5% at Level 6 |
| 15 | 20 | 3 | -5 | 74, better than 20% at Level 7 | 0.76, better than 3% at Level 7 |
| 12 | 22 | 3 | -10 | 63, better than 4% at Level 5 | 0.68, better than 2% at Level 5 |
| 5 |
| 170, better than 87% at Level 6 | 13, better than 90% at Level 6 | 13 |
| 137, better than 76% at Level 6 | 3, better than 31% at Level 6 | 12 |
| 366, better than 99% at Level 6 | 5, better than 45% at Level 6 | 11 |
| team_Mu1z11 | |||
|---|---|---|---|
| 28, better than 26% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 97, better than 56% at Level 6 | 6, better than 52% at Level 6 | 5 | |
| 308, better than 99% at Level 6 | 2, better than 25% at Level 6 | 7 | |
| 257, better than 98% at Level 7 | 6, better than 48% at Level 7 | 10 | |
| 0, better than 1% at Level 5 | 10, better than 81% at Level 5 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.