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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_0302094 | ||||||||
| 15 | 17 | 3 | -2 | 105, better than 98% at Level 10 | 0.94, better than 17% at Level 10 | |||
| 10 | 14 | 3 | -4 | 81, better than 53% at Level 7 | 0.77, better than 1% at Level 7 | |||
| 9 | 15 | 0 | -6 | 57, better than 1% at Level 10 | 0.71, better than 1% at Level 10 | |||
| 6 | 14 | 3 | -8 | 45, better than 1% at Level 6 | 0.51, better than 1% at Level 6 | |||
| 6 | 14 | 4 | -8 | 55, better than 1% at Level 7 | 0.44, better than 1% at Level 7 | |||
| team_ramax5213 | ||||||||
| 17 | 12 | 5 | +5 | 120, better than 99% at Level 9 | 1.66, better than 99% at Level 9 | |||
| 14 | 7 | 2 | +7 | 74, better than 20% at Level 9 | 1.48, better than 99% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_0302094 | |||
| 44, better than 23% at Level 10 | 2, better than 18% at Level 10 | 2 | |
| 28, better than 24% at Level 7 | 7, better than 74% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 8 |
| 6 |
| +9 |
| 103, better than 98% at Level 9 |
| 1.44, better than 98% at Level 9 |
| 13 | 10 | 4 | +3 | 84, better than 66% at Level 8 | 1.15, better than 81% at Level 8 |
| 13 | 10 | 4 | +3 | 84, better than 67% at Level 8 | 1.11, better than 77% at Level 8 |
| 4 |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 11, better than 18% at Level 6 | 0, better than 1% at Level 6 | 0 |
| 0, better than 1% at Level 7 | 1, better than 19% at Level 7 | 1 |
| team_ramax5213 | |||
|---|---|---|---|
| 125, better than 81% at Level 9 | 4, better than 38% at Level 9 | 4 | |
| 94, better than 62% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 121, better than 79% at Level 9 | 7, better than 68% at Level 9 | 10 | |
| 24, better than 18% at Level 8 | 2, better than 24% at Level 8 | 3 | |
| 16, better than 14% at Level 8 | 2, better than 24% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.