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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cobratate13 | ||||||||
| 19 | 11 | 1 | +8 | 78, better than 44% at Level 5 | 1.42, better than 99% at Level 5 | |||
| 16 | 8 | 9 | +8 | 95, better than 96% at Level 5 | 1.31, better than 98% at Level 5 | |||
| 19 | 16 | 3 | +3 | 91, better than 92% at Level 5 | 1.12, better than 90% at Level 5 | |||
| 13 | 10 | 5 | +3 | 70, better than 9% at Level 6 | 1.08, better than 75% at Level 6 | |||
| 15 | 14 | 8 | +1 | 95, better than 96% at Level 5 | 0.95, better than 39% at Level 5 | |||
| team_WWdeadinside8 | ||||||||
| 16 | 17 | 3 | -1 | 77, better than 42% at Level 5 | 0.99, better than 49% at Level 5 | |||
| 14 | 15 | 0 | -1 | 67, better than 7% at Level 5 | 0.98, better than 48% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cobratate13 | |||
| 115, better than 77% at Level 5 | 13, better than 94% at Level 5 | 20 | |
| 316, better than 99% at Level 5 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| -lyo10-Level 6Steam profile of -lyo10- (opens in a new tab) | 12 | 16 | 4 | -4 | 91, better than 91% at Level 6 | 0.78, better than 4% at Level 6 |
|---|
| 10 | 17 | 3 | -7 | 57, better than 2% at Level 6 | 0.61, better than 1% at Level 6 |
| 14 |
| 111, better than 75% at Level 5 | 13, better than 94% at Level 5 | 16 |
| 0, better than 1% at Level 6 | 1, better than 19% at Level 6 | 7 |
| 78, better than 56% at Level 5 | 5, better than 51% at Level 5 | 7 |
| team_WWdeadinside8 | |||
|---|---|---|---|
| 76, better than 55% at Level 5 | 4, better than 43% at Level 5 | 6 | |
| 25, better than 24% at Level 5 | 11, better than 88% at Level 5 | 11 | |
| -lyo10-Level 6Steam profile of -lyo10- (opens in a new tab) | 183, better than 95% at Level 6 | 4, better than 39% at Level 6 | 4 |
| 0, better than 1% at Level 6 | 5, better than 47% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.