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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_4Frumpy3 | ||||||||
| 18 | 13 | 0 | +5 | 102, better than 99% at Level 4 | 1.38, better than 99% at Level 4 | |||
| 10 | 12 | 0 | -2 | 75 | 0.87 | |||
| 11 | 14 | 3 | -3 | 81, better than 67% at Level 4 | 0.75, better than 6% at Level 4 | |||
| 10 | 13 | 4 | -3 | 89 | 0.75 | |||
| ishakbek1–Steam profile of ishakbek1 (opens in a new tab) | 5 | 15 | 5 | -10 | 49 | 0.35 | ||
| team_Cross_d0b13 | ||||||||
| 17 | 11 | 3 | +6 | 110, better than 99% at Level 7 | 1.76, better than 99% at Level 7 | |||
| 15 | 12 | 5 | +3 | 105, better than 99% at Level 4 | 1.24, better than 96% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_4Frumpy3 | |||
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 1 | |
| 7 | 1 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 10 |
| 6 |
| +3 |
| 84, better than 77% at Level 4 |
| 1.06, better than 83% at Level 4 |
| 11 | 13 | 5 | -2 | 82, better than 86% at Level 2 | 0.95, better than 77% at Level 2 |
| Cross_d0bLevel 4Steam profile of Cross_d0b (opens in a new tab) | 9 | 10 | 4 | -1 | 60, better than 4% at Level 4 | 0.85, better than 21% at Level 4 |
|---|
| 0, better than 1% at Level 4 |
| 0, better than 1% at Level 4 |
| 0 |
| 77 | 0 | 0 |
| ishakbek1–Steam profile of ishakbek1 (opens in a new tab) | 31 | 0 | 1 |
|---|
| team_Cross_d0b13 | |||
|---|---|---|---|
| 88, better than 81% at Level 7 | 1, better than 25% at Level 7 | 4 | |
| 28, better than 44% at Level 4 | 8, better than 93% at Level 4 | 10 | |
| 171, better than 99% at Level 4 | 11, better than 99% at Level 4 | 15 | |
| 142, better than 99% at Level 2 | 1, better than 36% at Level 2 | 4 | |
| Cross_d0bLevel 4Steam profile of Cross_d0b (opens in a new tab) | 79, better than 85% at Level 4 | 2, better than 41% at Level 4 | 4 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.