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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_enzoV13 | ||||||||
| v2mpyy–Steam profile of v2mpyy (opens in a new tab) | 21 | 10 | 4 | +11 | 95 | 1.38 | ||
| 21 | 13 | 4 | +8 | 92, better than 92% at Level 5 | 1.37, better than 98% at Level 5 | |||
| 18 | 16 | 1 | +2 | 82 | 1.07 | |||
| 17 | 17 | 2 | 0 | 70 | 1.05 | |||
| duras3llLevel 4Steam profile of duras3ll (opens in a new tab) | 12 | 17 | 4 | -5 | 55, better than 1% at Level 4 | 0.75, better than 5% at Level 4 | ||
| team_Vinnis__11 | ||||||||
| 18 | 17 | 2 | +1 | 80, better than 67% at Level 4 | 1.03, better than 74% at Level 4 | |||
| 15 | 17 | 5 | -2 | 81, better than 81% at Level 3 | 0.86, better than 42% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_enzoV13 | |||
| v2mpyy–Steam profile of v2mpyy (opens in a new tab) | 52 | 1 | 7 |
| 88, better than 56% at Level 5 | 5, better than 48% at Level 5 | 22 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 2 |
| -4 |
| 63, better than 16% at Level 3 |
| 0.84, better than 34% at Level 3 |
| 12 | 20 | 5 | -8 | 58, better than 2% at Level 4 | 0.80, better than 10% at Level 4 |
| 15 | 21 | 2 | -6 | 57, better than 1% at Level 6 | 0.70, better than 1% at Level 6 |
| 44 |
| 0 |
| 4 |
| 0 | 2 | 10 |
| duras3llLevel 4Steam profile of duras3ll (opens in a new tab) | 30, better than 34% at Level 4 | 3, better than 41% at Level 4 | 3 |
|---|
| team_Vinnis__11 | |||
|---|---|---|---|
| 12, better than 25% at Level 4 | 5, better than 56% at Level 4 | 4 | |
| 49, better than 42% at Level 3 | 0, better than 1% at Level 3 | 2 | |
| 25, better than 30% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 60, better than 49% at Level 4 | 1, better than 28% at Level 4 | 2 | |
| 14, better than 17% at Level 6 | 9, better than 72% at Level 6 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.