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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Fryzjer_KNG13 | ||||||||
| 21 | 16 | 8 | +5 | 112 | 1.16 | |||
| 19 | 14 | 1 | +5 | 71 | 1.16 | |||
| 16 | 18 | 4 | -2 | 77, better than 32% at Level 6 | 0.96, better than 35% at Level 6 | |||
| 15 | 19 | 6 | -4 | 70, better than 8% at Level 9 | 0.81, better than 3% at Level 9 | |||
| 16 | 20 | 6 | -4 | 88 | 0.79 | |||
| team_m0nree10 | ||||||||
| 23 | 18 | 3 | +5 | 99 | 1.37 | |||
| oKq1Level 6Steam profile of oKq1 (opens in a new tab) | 19 | 14 | 4 | +5 | 97, better than 96% at Level 6 | 1.11, better than 82% at Level 6 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Fryzjer_KNG13 | |||
| 246 | 18 | 21 | |
| 43 | 0 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 18 |
| 9 |
| -1 |
| 93 |
| 0.97 |
| 18 | 19 | 3 | -1 | 86, better than 75% at Level 7 | 0.92, better than 17% at Level 7 |
| 10 | 18 | 6 | -8 | 55 | 0.62 |
| 106, better than 64% at Level 6 |
| 1, better than 20% at Level 6 |
| 2 |
| 29, better than 14% at Level 9 | 6, better than 42% at Level 9 | 10 |
| 124 | 6 | 8 |
| team_m0nree10 | |||
|---|---|---|---|
| 38 | 3 | 5 | |
| oKq1Level 6Steam profile of oKq1 (opens in a new tab) | 37, better than 27% at Level 6 | 6, better than 54% at Level 6 | 13 |
| 112 | 4 | 14 | |
| 48, better than 28% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 7 | 0 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.