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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kodzzi4 | ||||||||
| 9 | 15 | 3 | -6 | 76, better than 27% at Level 8 | 0.71, better than 1% at Level 8 | |||
| 10 | 15 | 3 | -5 | 84, better than 63% at Level 8 | 0.62, better than 1% at Level 8 | |||
| 11 | 17 | 0 | -6 | 60, better than 1% at Level 9 | 0.57, better than 1% at Level 9 | |||
| 9 | 15 | 4 | -6 | 67, better than 4% at Level 7 | 0.57, better than 1% at Level 7 | |||
| 8 | 16 | 3 | -8 | 65, better than 3% at Level 8 | 0.48, better than 1% at Level 8 | |||
| team_disa_7713 | ||||||||
| 19 | 5 | 4 | +14 | 86, better than 76% at Level 8 | 1.75, better than 99% at Level 8 | |||
| 18 | 9 | 4 | +9 | 117, better than 98% at Level 9 | 1.47, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kodzzi4 | |||
| 67, better than 46% at Level 8 | 1, better than 17% at Level 8 | 1 | |
| 111, better than 77% at Level 8 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 11 |
| 7 |
| +6 |
| 114, better than 99% at Level 8 |
| 1.47, better than 99% at Level 8 |
| 15 | 14 | 6 | +1 | 95, better than 94% at Level 7 | 1.15, better than 82% at Level 7 |
| 9 | 8 | 4 | +1 | 56, better than 1% at Level 8 | 0.94, better than 22% at Level 8 |
| 9 |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 0, better than 1% at Level 7 | 2, better than 27% at Level 7 | 1 |
| 22, better than 17% at Level 8 | 2, better than 24% at Level 8 | 5 |
| team_disa_7713 | |||
|---|---|---|---|
| 59, better than 40% at Level 8 | 2, better than 24% at Level 8 | 6 | |
| 52, better than 31% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 122, better than 83% at Level 8 | 2, better than 24% at Level 8 | 4 | |
| 110, better than 80% at Level 7 | 9, better than 87% at Level 7 | 13 | |
| 44, better than 30% at Level 8 | 6, better than 62% at Level 8 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.