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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__danZan_16 | ||||||||
| 29 | 25 | 9 | +4 | 109, better than 99% at Level 8 | 1.10, better than 76% at Level 8 | |||
| 24 | 20 | 7 | +4 | 82, better than 52% at Level 7 | 1.08, better than 63% at Level 7 | |||
| 19 | 21 | 5 | -2 | 66, better than 5% at Level 6 | 0.97, better than 35% at Level 6 | |||
| 17 | 20 | 11 | -3 | 81, better than 90% at Level 2 | 0.88, better than 61% at Level 2 | |||
| 18 | 24 | 8 | -6 | 68, better than 62% at Level 1 | 0.74, better than 43% at Level 1 | |||
| team_ECAG14 | ||||||||
| 25 | 21 | 6 | +4 | 95, better than 96% at Level 6 | 1.08, better than 73% at Level 6 | |||
| 22 | 20 | 4 | +2 | 78, better than 70% at Level 3 | 1.02, better than 85% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__danZan_16 | |||
| 158, better than 62% at Level 8 | 6, better than 33% at Level 8 | 8 | |
| 131, better than 55% at Level 7 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 24 |
| 5 |
| -1 |
| 83 |
| 0.96 |
| GkhnOzcmLevel 5Steam profile of GkhnOzcm (opens in a new tab) | 21 | 21 | 12 | 0 | 86, better than 83% at Level 5 | 0.93, better than 34% at Level 5 |
|---|
| 13 | 24 | 9 | -11 | 57, better than 1% at Level 5 | 0.58, better than 1% at Level 5 |
| 13 |
| 74, better than 35% at Level 6 | 2, better than 21% at Level 6 | 7 |
| 385, better than 99% at Level 2 | 7, better than 65% at Level 2 | 11 |
| 315, better than 99% at Level 1 | 12, better than 87% at Level 1 | 11 |
| team_ECAG14 | |||
|---|---|---|---|
| 85, better than 40% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 35, better than 33% at Level 3 | 1, better than 34% at Level 3 | 7 | |
| 23 | 2 | 4 | |
| GkhnOzcmLevel 5Steam profile of GkhnOzcm (opens in a new tab) | 539, better than 99% at Level 5 | 3, better than 29% at Level 5 | 6 |
| 149, better than 72% at Level 5 | 7, better than 50% at Level 5 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.