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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sad_Tortoise8 | ||||||||
| 20 | 14 | 1 | +6 | 77, better than 74% at Level 2 | 1.43, better than 99% at Level 2 | |||
| 18 | 15 | 4 | +3 | 94, better than 93% at Level 8 | 1.31, better than 96% at Level 8 | |||
| 14 | 15 | 6 | -1 | 76 | 0.85 | |||
| 12 | 17 | 5 | -5 | 67, better than 11% at Level 4 | 0.83, better than 14% at Level 4 | |||
| 8 | 18 | 6 | -10 | 60, better than 1% at Level 7 | 0.52, better than 1% at Level 7 | |||
| team_w-l13 | ||||||||
| 20 | 16 | 2 | +4 | 102, better than 98% at Level 8 | 1.38, better than 98% at Level 8 | |||
| 16 | 13 | 8 | +3 | 86, better than 72% at Level 9 | 1.17, better than 86% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sad_Tortoise8 | |||
| 10, better than 28% at Level 2 | 9, better than 89% at Level 2 | 8 | |
| 128, better than 73% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 13 |
| 2 |
| 0 |
| 58, better than 1% at Level 4 |
| 0.91, better than 35% at Level 4 |
| 15 | 16 | 4 | -1 | 86, better than 73% at Level 6 | 0.90, better than 19% at Level 6 |
| 13 | 15 | 6 | -2 | 62, better than 13% at Level 3 | 0.83, better than 27% at Level 3 |
| 5 |
| 17 | 2 | 9 |
| 130, better than 88% at Level 4 | 0, better than 1% at Level 4 | 4 |
| 267, better than 99% at Level 7 | 0, better than 1% at Level 7 | 3 |
| team_w-l13 | |||
|---|---|---|---|
| 77, better than 43% at Level 8 | 16, better than 97% at Level 8 | 9 | |
| 125, better than 67% at Level 9 | 13, better than 91% at Level 9 | 15 | |
| 70, better than 60% at Level 4 | 3, better than 44% at Level 4 | 10 | |
| 54, better than 38% at Level 6 | 1, better than 20% at Level 6 | 4 | |
| 185, better than 97% at Level 3 | 0, better than 1% at Level 3 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.