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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KUVALD1CH17 | ||||||||
| 36 | 24 | 8 | +12 | 103, better than 98% at Level 10 | 1.46, better than 99% at Level 10 | |||
| 27 | 29 | 8 | -2 | 85, better than 67% at Level 10 | 1.01, better than 36% at Level 10 | |||
| 26 | 27 | 3 | -1 | 72, better than 12% at Level 9 | 0.99, better than 38% at Level 9 | |||
| 27 | 28 | 11 | -1 | 88, better than 78% at Level 10 | 0.97, better than 24% at Level 10 | |||
| 21 | 24 | 7 | -3 | 68, better than 4% at Level 9 | 0.84, better than 5% at Level 9 | |||
| team_proddiary19 | ||||||||
| 28 | 28 | 9 | 0 | 85, better than 74% at Level 9 | 1.15, better than 81% at Level 9 | |||
| 25 | 28 | 6 | -3 | 73, better than 15% at Level 9 | 1.02, better than 52% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KUVALD1CH17 | |||
| 106, better than 26% at Level 10 | 26, better than 95% at Level 10 | 30 | |
| 302, better than 87% at Level 10 | 16 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 25 |
| 9 |
| -2 |
| 72, better than 9% at Level 10 |
| 1.01, better than 35% at Level 10 |
| 27 | 28 | 6 | -1 | 79, better than 36% at Level 10 | 1.00, better than 33% at Level 10 |
| 27 | 28 | 9 | -1 | 76, better than 27% at Level 10 | 1.00, better than 33% at Level 10 |
| 19 |
| 219, better than 69% at Level 9 | 0, better than 1% at Level 9 | 7 |
| 217, better than 64% at Level 10 | 14, better than 60% at Level 10 | 25 |
| 37, better than 13% at Level 9 | 10, better than 45% at Level 9 | 18 |
| team_proddiary19 | |||
|---|---|---|---|
| 208, better than 65% at Level 9 | 7, better than 32% at Level 9 | 11 | |
| 40, better than 13% at Level 9 | 3, better than 17% at Level 9 | 7 | |
| 169, better than 47% at Level 10 | 4, better than 18% at Level 10 | 11 | |
| 401, better than 97% at Level 10 | 13, better than 56% at Level 10 | 29 | |
| 101, better than 25% at Level 10 | 0, better than 1% at Level 10 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.