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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_st1k18 | ||||||||
| 18 | 9 | 1 | +9 | 86, better than 76% at Level 7 | 1.49, better than 97% at Level 7 | |||
| 15 | 15 | 3 | 0 | 70, better than 9% at Level 6 | 1.00, better than 50% at Level 6 | |||
| 13 | 18 | 2 | -5 | 68, better than 4% at Level 8 | 0.83, better than 4% at Level 8 | |||
| 13 | 19 | 5 | -6 | 86, better than 76% at Level 7 | 0.68, better than 1% at Level 7 | |||
| 0 | 4 | 2 | -4 | 4, better than 1% at Level 5 | 0.66, better than 1% at Level 5 | |||
| team_BACbKA_XOM9K13 | ||||||||
| 30 | 15 | 4 | +15 | 142, better than 99% at Level 10 | 1.98, better than 99% at Level 10 | |||
| 16 | 12 | 4 | +4 | 67, better than 3% at Level 7 | 1.15, better than 88% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_st1k18 | |||
| 19, better than 17% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 56, better than 39% at Level 6 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 5 |
| -2 |
| 75, better than 22% at Level 7 |
| 0.86, better than 6% at Level 7 |
| 11 | 13 | 14 | -2 | 79, better than 79% at Level 2 | 0.83, better than 47% at Level 2 |
| 11 | 15 | 3 | -4 | 57, better than 2% at Level 5 | 0.75, better than 3% at Level 5 |
| 7 |
| 9, better than 11% at Level 8 | 5, better than 42% at Level 8 | 9 |
| 94, better than 58% at Level 7 | 3, better than 30% at Level 7 | 1 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_BACbKA_XOM9K13 | |||
|---|---|---|---|
| 141, better than 72% at Level 10 | 1, better than 11% at Level 10 | 2 | |
| 118, better than 71% at Level 7 | 5, better than 46% at Level 7 | 8 | |
| 2, better than 11% at Level 7 | 4, better than 38% at Level 7 | 3 | |
| 94, better than 76% at Level 2 | 4, better than 58% at Level 2 | 4 | |
| 8, better than 18% at Level 5 | 11, better than 91% at Level 5 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.