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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__alignMent_7 | ||||||||
| 21 | 16 | 2 | +5 | 90, better than 83% at Level 10 | 1.33, better than 96% at Level 10 | |||
| 14 | 18 | 7 | -4 | 92, better than 87% at Level 10 | 0.72, better than 1% at Level 10 | |||
| 11 | 16 | 1 | -5 | 49, better than 1% at Level 10 | 0.65, better than 1% at Level 10 | |||
| 12 | 18 | 8 | -6 | 76, better than 27% at Level 10 | 0.64, better than 1% at Level 10 | |||
| 11 | 20 | 7 | -9 | 83, better than 58% at Level 10 | 0.49, better than 1% at Level 10 | |||
| team_TITANMUTANT13 | ||||||||
| 20 | 14 | 6 | +6 | 95, better than 93% at Level 10 | 1.43, better than 98% at Level 10 | |||
| 18 | 11 | 9 | +7 | 106, better than 99% at Level 9 | 1.29, better than 95% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__alignMent_7 | |||
| 84, better than 41% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 97, better than 49% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 14 |
| 7 |
| +3 |
| 88, better than 80% at Level 10 |
| 1.16, better than 81% at Level 10 |
| 16 | 15 | 6 | +1 | 78, better than 34% at Level 10 | 1.02, better than 38% at Level 10 |
| 16 | 16 | 4 | 0 | 80, better than 53% at Level 9 | 1.01, better than 46% at Level 9 |
| 5 |
| 50, better than 22% at Level 10 | 10, better than 77% at Level 10 | 7 |
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 66, better than 30% at Level 10 | 1, better than 12% at Level 10 | 2 |
| team_TITANMUTANT13 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 6, better than 45% at Level 10 | 17 | |
| 63, better than 32% at Level 9 | 3, better than 25% at Level 9 | 7 | |
| 106, better than 55% at Level 10 | 2, better than 16% at Level 10 | 5 | |
| 18, better than 10% at Level 10 | 14, better than 95% at Level 10 | 15 | |
| 53, better than 27% at Level 9 | 3, better than 25% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.