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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_L3v1T16 | ||||||||
| 24 | 20 | 4 | +4 | 83, better than 57% at Level 10 | 1.17, better than 84% at Level 10 | |||
| 22 | 16 | 8 | +6 | 73, better than 41% at Level 3 | 1.10, better than 92% at Level 3 | |||
| 22 | 20 | 7 | +2 | 77, better than 32% at Level 8 | 1.01, better than 44% at Level 8 | |||
| 24 | 23 | 7 | +1 | 82, better than 55% at Level 8 | 1.00, better than 41% at Level 8 | |||
| 20 | 26 | 11 | -6 | 90, better than 88% at Level 8 | 0.84, better than 4% at Level 8 | |||
| team_Draxsz13 | ||||||||
| 36 | 22 | 10 | +14 | 136, better than 99% at Level 10 | 1.85, better than 99% at Level 10 | |||
| 26 | 20 | 10 | +6 | 97, better than 93% at Level 10 | 1.26, better than 93% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_L3v1T16 | |||
| 175, better than 62% at Level 10 | 4, better than 19% at Level 10 | 7 | |
| 106, better than 64% at Level 3 | 19, better than 97% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 25 |
| 4 |
| -4 |
| 74, better than 16% at Level 8 |
| 0.90, better than 14% at Level 8 |
| 15 | 21 | 5 | -6 | 52, better than 1% at Level 4 | 0.70, better than 2% at Level 4 |
| 7 | 24 | 9 | -17 | 36, better than 1% at Level 4 | 0.36, better than 1% at Level 4 |
| 14 |
| 0, better than 1% at Level 8 | 2, better than 17% at Level 8 | 5 |
| 133, better than 53% at Level 8 | 10, better than 56% at Level 8 | 12 |
| 113, better than 44% at Level 8 | 0, better than 1% at Level 8 | 0 |
| team_Draxsz13 | |||
|---|---|---|---|
| 76, better than 22% at Level 10 | 4, better than 19% at Level 10 | 10 | |
| 310, better than 96% at Level 10 | 7, better than 33% at Level 10 | 15 | |
| 124, better than 49% at Level 8 | 8, better than 45% at Level 8 | 12 | |
| 14, better than 25% at Level 4 | 3, better than 36% at Level 4 | 9 | |
| 86, better than 55% at Level 4 | 4, better than 42% at Level 4 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.