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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_no6to6rasizm13 | ||||||||
| 35 | 21 | 5 | +14 | 106, better than 99% at Level 10 | 1.65, better than 99% at Level 10 | |||
| 22 | 22 | 6 | 0 | 80, better than 67% at Level 4 | 0.91, better than 35% at Level 4 | |||
| 13 | 20 | 7 | -7 | 68, better than 4% at Level 9 | 0.73, better than 1% at Level 9 | |||
| 15 | 24 | 6 | -9 | 55, better than 1% at Level 5 | 0.59, better than 1% at Level 5 | |||
| 12 | 24 | 3 | -12 | 52, better than 1% at Level 5 | 0.57, better than 1% at Level 5 | |||
| team_izrael16 | ||||||||
| 30 | 16 | 2 | +14 | 99, better than 95% at Level 8 | 1.61, better than 99% at Level 8 | |||
| 29 | 18 | 4 | +11 | 98, better than 96% at Level 10 | 1.39, better than 97% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_no6to6rasizm13 | |||
| 170, better than 62% at Level 10 | 9, better than 47% at Level 10 | 3 | |
| 28, better than 30% at Level 4 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 20 |
| 6 |
| +3 |
| 74, better than 20% at Level 6 |
| 1.02, better than 54% at Level 6 |
| 19 | 24 | 11 | -5 | 85, better than 75% at Level 6 | 0.77, better than 2% at Level 6 |
| 10 | 19 | 8 | -9 | 49 | 0.63 |
| 8 |
| 262, better than 92% at Level 9 | 11, better than 62% at Level 9 | 18 |
| 29, better than 24% at Level 5 | 3, better than 31% at Level 5 | 5 |
| 31, better than 25% at Level 5 | 3, better than 31% at Level 5 | 6 |
| team_izrael16 | |||
|---|---|---|---|
| 199, better than 80% at Level 8 | 1, better than 14% at Level 8 | 1 | |
| 175, better than 64% at Level 10 | 2, better than 13% at Level 10 | 3 | |
| 26, better than 20% at Level 6 | 1, better than 19% at Level 6 | 1 | |
| 57, better than 31% at Level 6 | 0, better than 1% at Level 6 | 2 | |
| 40 | 5 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.