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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Gh0stDead13 | ||||||||
| 22 | 7 | 7 | +15 | 134, better than 99% at Level 8 | 2.07, better than 99% at Level 8 | |||
| 21 | 9 | 2 | +12 | 114, better than 99% at Level 8 | 1.72, better than 99% at Level 8 | |||
| 14 | 10 | 7 | +4 | 74, better than 16% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 10 | 12 | 1 | -2 | 48, better than 1% at Level 8 | 0.80, better than 2% at Level 8 | |||
| 10 | 13 | 10 | -3 | 93, better than 92% at Level 8 | 0.72, better than 1% at Level 8 | |||
| team_Riard-4 | ||||||||
| 15 | 14 | 2 | +1 | 88, better than 82% at Level 8 | 1.09, better than 73% at Level 8 | |||
| 12 | 15 | 4 | -3 | 101, better than 97% at Level 7 | 0.75, better than 3% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Gh0stDead13 | |||
| 235, better than 99% at Level 8 | 2, better than 22% at Level 8 | 6 | |
| 18, better than 15% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 17 |
| 1 |
| -6 |
| 69, better than 5% at Level 8 |
| 0.71, better than 1% at Level 8 |
| 9 | 15 | 2 | -6 | 69, better than 4% at Level 9 | 0.57, better than 1% at Level 9 |
| 3 | 16 | 3 | -13 | 52, better than 1% at Level 7 | 0.23, better than 1% at Level 7 |
| 0 |
| 165, better than 95% at Level 8 | 2, better than 22% at Level 8 | 4 |
| 65, better than 44% at Level 8 | 0, better than 1% at Level 8 | 1 |
| 405, better than 99% at Level 8 | 10, better than 87% at Level 8 | 9 |
| team_Riard-4 | |||
|---|---|---|---|
| 38, better than 25% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 257, better than 99% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 18, better than 15% at Level 8 | 11, better than 91% at Level 8 | 10 | |
| 109, better than 71% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 61, better than 45% at Level 7 | 1, better than 19% at Level 7 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.