Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_robe913 | ||||||||
| 25 | 17 | 8 | +8 | 125, better than 99% at Level 5 | 1.64, better than 99% at Level 5 | |||
| robe9Level 5Steam profile of robe9 (opens in a new tab) | 17 | 13 | 6 | +4 | 99, better than 97% at Level 5 | 1.30, better than 97% at Level 5 | ||
| 21 | 19 | 9 | +2 | 102 | 1.28 | |||
| 16 | 12 | 6 | +4 | 55, better than 1% at Level 5 | 1.14, better than 88% at Level 5 | |||
| KaanDG–Steam profile of KaanDG (opens in a new tab) | 14 | 16 | 8 | -2 | 77 | 0.89 | ||
| team_soulofsins9 | ||||||||
| 24 | 17 | 8 | +7 | 119 | 1.47 | |||
| 16 | 20 | 1 | -4 | 68, better than 11% at Level 5 | 0.87, better than 14% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_robe913 | |||
| 0, better than 1% at Level 5 | 17, better than 99% at Level 5 | 13 | |
| robe9Level 5Steam profile of robe9 (opens in a new tab) | 192, better than 96% at Level 5 | 19, better than 99% at Level 5 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 19 |
| 6 |
| -5 |
| 75, better than 34% at Level 5 |
| 0.70, better than 1% at Level 5 |
| LuCiFeR-HOST–Steam profile of LuCiFeR-HOST (opens in a new tab) | 12 | 19 | 4 | -7 | 76 | 0.62 |
|---|
| 10 | 19 | 7 | -9 | 70 | 0.54 |
| 82 | 20 | 17 |
| 103, better than 68% at Level 5 | 13, better than 95% at Level 5 | 16 |
| KaanDG–Steam profile of KaanDG (opens in a new tab) | 22 | 10 | 11 |
|---|
| team_soulofsins9 | |||
|---|---|---|---|
| 345 | 7 | 10 | |
| 46, better than 36% at Level 5 | 8, better than 74% at Level 5 | 9 | |
| 8, better than 18% at Level 5 | 5, better than 52% at Level 5 | 7 | |
| LuCiFeR-HOST–Steam profile of LuCiFeR-HOST (opens in a new tab) | 44 | 6 | 7 |
| 187 | 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.