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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_qevs13 | ||||||||
| 15 | 7 | 5 | +8 | 106, better than 99% at Level 8 | 1.64, better than 99% at Level 8 | |||
| 15 | 8 | 3 | +7 | 94, better than 95% at Level 5 | 1.48, better than 99% at Level 5 | |||
| 16 | 7 | 2 | +9 | 104 | 1.48 | |||
| 13 | 9 | 4 | +4 | 82, better than 57% at Level 7 | 1.18, better than 91% at Level 7 | |||
| 10 | 8 | 4 | +2 | 66, better than 4% at Level 6 | 1.04, better than 62% at Level 6 | |||
| team_o1u3 | ||||||||
| 14 | 15 | 2 | -1 | 88, better than 83% at Level 7 | 1.18, better than 91% at Level 7 | |||
| 8 | 13 | 2 | -5 | 55, better than 1% at Level 8 | 0.79, better than 1% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_qevs13 | |||
| 258, better than 99% at Level 8 | 7, better than 83% at Level 8 | 14 | |
| 20, better than 32% at Level 5 | 1, better than 30% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 12 |
| 3 |
| -6 |
| 50, better than 1% at Level 8 |
| 0.55, better than 1% at Level 8 |
| 7 | 16 | 0 | -9 | 58, better than 1% at Level 7 | 0.40, better than 1% at Level 7 |
| 4 | 15 | 4 | -11 | 39, better than 1% at Level 7 | 0.30, better than 1% at Level 7 |
| 3 |
| 44 | 8 | 18 |
| 34, better than 36% at Level 7 | 6, better than 77% at Level 7 | 10 |
| 32, better than 38% at Level 6 | 1, better than 27% at Level 6 | 4 |
| team_o1u3 | |||
|---|---|---|---|
| 34, better than 36% at Level 7 | 2, better than 34% at Level 7 | 6 | |
| 28, better than 28% at Level 8 | 1, better than 22% at Level 8 | 4 | |
| lebdiLevel 8Steam profile of lebdi (opens in a new tab) | 100, better than 86% at Level 8 | 9, better than 94% at Level 8 | 8 |
| 20, better than 25% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 0, better than 1% at Level 7 | 5, better than 68% at Level 7 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.