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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Gattuso_G13 | ||||||||
| 22 | 13 | 4 | +9 | 91, better than 85% at Level 10 | 1.48, better than 99% at Level 10 | |||
| 23 | 17 | 7 | +6 | 91, better than 85% at Level 10 | 1.23, better than 89% at Level 10 | |||
| 17 | 17 | 3 | 0 | 67, better than 1% at Level 10 | 1.02, better than 39% at Level 10 | |||
| 14 | 21 | 9 | -7 | 80, better than 51% at Level 9 | 0.71, better than 1% at Level 9 | |||
| 11 | 18 | 6 | -7 | 58, better than 1% at Level 10 | 0.66, better than 1% at Level 10 | |||
| team_SH_11 | ||||||||
| 22 | 18 | 9 | +4 | 106, better than 99% at Level 10 | 1.28, better than 95% at Level 10 | |||
| 21 | 16 | 3 | +5 | 88, better than 80% at Level 10 | 1.22, better than 88% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Gattuso_G13 | |||
| 104, better than 42% at Level 10 | 4, better than 24% at Level 10 | 5 | |
| 38, better than 14% at Level 10 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 3 |
| -3 |
| 69, better than 3% at Level 10 |
| 0.85, better than 4% at Level 10 |
| 14 | 17 | 5 | -3 | 67, better than 3% at Level 8 | 0.85, better than 5% at Level 8 |
| 14 | 21 | 3 | -7 | 67, better than 4% at Level 9 | 0.64, better than 1% at Level 9 |
| 18 |
| 113, better than 47% at Level 10 | 5, better than 30% at Level 10 | 16 |
| 77, better than 33% at Level 9 | 6, better than 40% at Level 9 | 13 |
| 4, better than 6% at Level 10 | 3, better than 19% at Level 10 | 9 |
| team_SH_11 | |||
|---|---|---|---|
| 218, better than 91% at Level 10 | 4, better than 24% at Level 10 | 9 | |
| 4, better than 6% at Level 10 | 3, better than 19% at Level 10 | 4 | |
| 88, better than 34% at Level 10 | 12, better than 77% at Level 10 | 15 | |
| 133, better than 66% at Level 8 | 14, better than 90% at Level 8 | 18 | |
| 141, better than 66% at Level 9 | 4, better than 27% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.