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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Valo2212 | ||||||||
| 13 | 3 | 2 | +10 | 106, better than 99% at Level 8 | 1.76, better than 99% at Level 8 | |||
| 13 | 5 | 4 | +8 | 98, better than 96% at Level 9 | 1.58, better than 97% at Level 9 | |||
| 11 | 5 | 1 | +6 | 93, better than 92% at Level 8 | 1.53, better than 99% at Level 8 | |||
| 8 | 3 | 2 | +5 | 61, better than 1% at Level 10 | 1.32, better than 95% at Level 10 | |||
| 9 | 4 | 3 | +5 | 91, better than 90% at Level 10 | 1.27, better than 93% at Level 10 | |||
| team_whoboyb0y0 | ||||||||
| 7 | 11 | 1 | -4 | 66, better than 3% at Level 9 | 0.70, better than 1% at Level 9 | |||
| 4 | 11 | 0 | -7 | 40, better than 1% at Level 9 | 0.49, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Valo2212 | |||
| 0, better than 1% at Level 8 | 1, better than 18% at Level 8 | 1 | |
| 0, better than 1% at Level 9 | 3, better than 37% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 5 |
| 11 |
| 1 |
| -6 |
| 54, better than 1% at Level 9 |
| 0.46, better than 1% at Level 9 |
| 4 | 11 | 1 | -7 | 26, better than 1% at Level 9 | 0.39, better than 1% at Level 9 |
| 0 | 11 | 2 | -11 | 19, better than 1% at Level 9 | 0.07, better than 1% at Level 9 |
| 6 |
| 44, better than 41% at Level 8 | 3, better than 41% at Level 8 | 4 |
| 0, better than 1% at Level 10 | 5, better than 60% at Level 10 | 2 |
| 70, better than 60% at Level 10 | 6, better than 73% at Level 10 | 9 |
| team_whoboyb0y0 | |||
|---|---|---|---|
| 2, better than 6% at Level 9 | 1, better than 15% at Level 9 | 3 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 0, better than 1% at Level 9 | 4, better than 50% at Level 9 | 3 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 32, better than 25% at Level 9 | 1, better than 15% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.