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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Toriox25 | ||||||||
| 18 | 14 | 1 | +4 | 94, better than 97% at Level 3 | 1.15, better than 95% at Level 3 | |||
| 11 | 15 | 5 | -4 | 100, better than 99% at Level 2 | 0.84, better than 49% at Level 2 | |||
| 11 | 16 | 2 | -5 | 66 | 0.70 | |||
| 9 | 15 | 5 | -6 | 59, better than 19% at Level 2 | 0.65, better than 9% at Level 2 | |||
| Smocking_17–Steam profile of Smocking_17 (opens in a new tab) | 8 | 15 | 3 | -7 | 49 | 0.54 | ||
| team_5411y13 | ||||||||
| 22 | 11 | 3 | +11 | 121 | 1.95 | |||
| 22 | 8 | 5 | +14 | 116, better than 99% at Level 2 | 1.93, better than 99% at Level 2 | |||
| 5411y–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Toriox25 | |||
| 41, better than 45% at Level 3 | 11, better than 97% at Level 3 | 7 | |
| 24, better than 37% at Level 2 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 9 |
| 4 |
| +9 |
| 84 |
| 1.63 |
| 8 | 15 | 7 | -7 | 60 | 0.54 |
| 5 | 14 | 4 | -9 | 39 | 0.41 |
| 7 |
| 42 | 0 | 0 |
| 52, better than 57% at Level 2 | 1, better than 35% at Level 2 | 1 |
| Smocking_17–Steam profile of Smocking_17 (opens in a new tab) | 35 | 13 | 14 |
|---|
| team_5411y13 | |||
|---|---|---|---|
| 71 | 10 | 5 | |
| 55, better than 59% at Level 2 | 0, better than 1% at Level 2 | 2 | |
| 5411y–Steam profile of 5411y (opens in a new tab) | 47 | 19 | 15 |
| 0 | 1 | 3 | |
| 81 | 4 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.