Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sk4NN13 | ||||||||
| 23 | 10 | 4 | +13 | 147, better than 99% at Level 5 | 2.21, better than 99% at Level 5 | |||
| 15 | 9 | 5 | +6 | 98, better than 97% at Level 5 | 1.43, better than 99% at Level 5 | |||
| 14 | 10 | 3 | +4 | 86, better than 81% at Level 5 | 1.25, better than 96% at Level 5 | |||
| 13 | 9 | 5 | +4 | 91, better than 92% at Level 5 | 1.24, better than 96% at Level 5 | |||
| 6 | 6 | 5 | 0 | 54, better than 1% at Level 5 | 0.86, better than 14% at Level 5 | |||
| team_IGodsent2 | ||||||||
| 11 | 12 | 0 | -1 | 65, better than 5% at Level 5 | 0.97, better than 43% at Level 5 | |||
| 10 | 15 | 3 | -5 | 77, better than 42% at Level 5 | 0.71, better than 3% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sk4NN13 | |||
| 0, better than 1% at Level 5 | 1, better than 28% at Level 5 | 2 | |
| 40, better than 42% at Level 5 | 0, better than 1% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 5 |
| -7 |
| 73, better than 21% at Level 6 |
| 0.64, better than 1% at Level 6 |
| 8 | 15 | 5 | -7 | 83, better than 69% at Level 5 | 0.60, better than 1% at Level 5 |
| 6 | 15 | 3 | -9 | 56, better than 1% at Level 4 | 0.41, better than 1% at Level 4 |
| 1 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 1 |
| 176, better than 99% at Level 5 | 0, better than 1% at Level 5 | 0 |
| 31, better than 35% at Level 5 | 3, better than 47% at Level 5 | 4 |
| team_IGodsent2 | |||
|---|---|---|---|
| 28, better than 33% at Level 5 | 1, better than 28% at Level 5 | 1 | |
| 0, better than 1% at Level 5 | 1, better than 28% at Level 5 | 6 | |
| 48, better than 45% at Level 6 | 2, better than 34% at Level 6 | 1 | |
| 21, better than 27% at Level 5 | 2, better than 37% at Level 5 | 2 | |
| 4, better than 23% at Level 4 | 3, better than 54% at Level 4 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.