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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__jaman_13 | ||||||||
| 25 | 11 | 4 | +14 | 138, better than 99% at Level 9 | 1.96, better than 99% at Level 9 | |||
| 17 | 11 | 3 | +6 | 92, better than 91% at Level 10 | 1.27, better than 93% at Level 10 | |||
| 9 | 8 | 5 | +1 | 61, better than 1% at Level 9 | 0.90, better than 12% at Level 9 | |||
| 12 | 14 | 5 | -2 | 76, better than 30% at Level 9 | 0.90, better than 12% at Level 9 | |||
| 11 | 16 | 7 | -5 | 64, better than 1% at Level 10 | 0.70, better than 1% at Level 10 | |||
| team_aZ0985 | ||||||||
| 14 | 14 | 4 | 0 | 111, better than 99% at Level 10 | 1.09, better than 67% at Level 10 | |||
| 16 | 16 | 4 | 0 | 84, better than 63% at Level 9 | 0.99, better than 37% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__jaman_13 | |||
| 100, better than 62% at Level 9 | 19, better than 99% at Level 9 | 17 | |
| 68, better than 36% at Level 10 | 8, better than 69% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 6 |
| -2 |
| 83, better than 59% at Level 10 |
| 0.80, better than 1% at Level 10 |
| 10 | 16 | 7 | -6 | 68, better than 4% at Level 8 | 0.62, better than 1% at Level 8 |
| 6 | 15 | 3 | -9 | 46, better than 1% at Level 10 | 0.45, better than 1% at Level 10 |
| 13 |
| 1, better than 5% at Level 9 | 10, better than 86% at Level 9 | 11 |
| 119, better than 74% at Level 9 | 5, better than 45% at Level 9 | 7 |
| 0, better than 1% at Level 10 | 16, better than 99% at Level 10 | 13 |
| team_aZ0985 | |||
|---|---|---|---|
| 18, better than 10% at Level 10 | 2, better than 18% at Level 10 | 1 | |
| 64, better than 37% at Level 9 | 7, better than 64% at Level 9 | 8 | |
| 146, better than 85% at Level 10 | 6, better than 51% at Level 10 | 8 | |
| 41, better than 26% at Level 8 | 7, better than 68% at Level 8 | 5 | |
| 156, better than 88% at Level 10 | 3, better than 24% at Level 10 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.