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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Baaaakke13 | ||||||||
| 21 | 16 | 7 | +5 | 111 | 1.29 | |||
| 16 | 16 | 4 | 0 | 67, better than 4% at Level 7 | 1.03, better than 55% at Level 7 | |||
| D1NOSTOPOLevel 8Steam profile of D1NOSTOPO (opens in a new tab) | 16 | 15 | 6 | +1 | 80, better than 48% at Level 8 | 0.94, better than 29% at Level 8 | ||
| 18 | 18 | 3 | 0 | 86 | 0.93 | |||
| 12 | 15 | 6 | -3 | 48, better than 1% at Level 8 | 0.85, better than 5% at Level 8 | |||
| team_Thesdog10 | ||||||||
| 24 | 17 | 5 | +7 | 90 | 1.39 | |||
| 15 | 16 | 5 | -1 | 72, better than 11% at Level 9 | 0.87, better than 9% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Baaaakke13 | |||
| 169 | 12 | 11 | |
| 6, better than 12% at Level 7 | 3, better than 29% at Level 7 | 6 | |
| D1NOSTOPOLevel 8Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 5 |
| -2 |
| 71, better than 15% at Level 5 |
| 0.86, better than 13% at Level 5 |
| 15 | 17 | 6 | -2 | 80, better than 52% at Level 6 | 0.83, better than 4% at Level 6 |
| 11 | 16 | 7 | -5 | 77, better than 33% at Level 8 | 0.72, better than 1% at Level 8 |
| 91, better than 46% at Level 8 |
| 9, better than 68% at Level 8 |
| 10 |
| 86 | 27 | 22 |
| 194, better than 91% at Level 8 | 15, better than 94% at Level 8 | 12 |
| team_Thesdog10 | |||
|---|---|---|---|
| 53 | 2 | 3 | |
| 4, better than 6% at Level 9 | 7, better than 50% at Level 9 | 9 | |
| 103, better than 66% at Level 5 | 7, better than 65% at Level 5 | 5 | |
| 140, better than 79% at Level 6 | 7, better than 61% at Level 6 | 7 | |
| 74, better than 37% at Level 8 | 5, better than 39% at Level 8 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.