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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_lupiin-6 | ||||||||
| 15 | 15 | 4 | 0 | 78, better than 54% at Level 4 | 0.92, better than 36% at Level 4 | |||
| 17 | 19 | 5 | -2 | 99, better than 98% at Level 8 | 0.90, better than 13% at Level 8 | |||
| 11 | 16 | 5 | -5 | 72, better than 46% at Level 3 | 0.89, better than 48% at Level 3 | |||
| 13 | 15 | 5 | -2 | 80, better than 48% at Level 5 | 0.84, better than 12% at Level 5 | |||
| 7 | 17 | 7 | -10 | 62 | 0.45 | |||
| team_Aptssiauri13 | ||||||||
| 25 | 11 | 6 | +14 | 140 | 2.08 | |||
| 20 | 10 | 1 | +10 | 82, better than 59% at Level 5 | 1.45, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_lupiin-6 | |||
| 14, better than 30% at Level 4 | 10, better than 95% at Level 4 | 16 | |
| 92, better than 71% at Level 8 | 2, better than 28% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 7 |
| +4 |
| 109, better than 99% at Level 6 |
| 1.13, better than 84% at Level 6 |
| 12 | 14 | 5 | -2 | 73, better than 23% at Level 5 | 0.87, better than 16% at Level 5 |
| Kenzo_666Level 4Steam profile of Kenzo_666 (opens in a new tab) | 9 | 16 | 5 | -7 | 50, better than 2% at Level 4 | 0.59, better than 2% at Level 4 |
|---|
| 2 |
| 63, better than 66% at Level 3 | 3, better than 54% at Level 3 | 6 |
| 0, better than 1% at Level 5 | 6, better than 74% at Level 5 | 4 |
| 51 | 4 | 4 |
| team_Aptssiauri13 | |||
|---|---|---|---|
| 0 | 1 | 5 | |
| 4, better than 19% at Level 5 | 4, better than 56% at Level 5 | 7 | |
| 13, better than 22% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 42, better than 45% at Level 5 | 5, better than 66% at Level 5 | 6 | |
| Kenzo_666Level 4Steam profile of Kenzo_666 (opens in a new tab) | 98, better than 86% at Level 4 | 9, better than 91% at Level 4 | 20 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.