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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_w1ms13 | ||||||||
| 21 | 10 | 3 | +11 | 86, better than 75% at Level 8 | 1.52, better than 99% at Level 8 | |||
| 18 | 11 | 7 | +7 | 93, better than 89% at Level 9 | 1.32, better than 96% at Level 9 | |||
| 14 | 12 | 10 | +2 | 86, better than 73% at Level 8 | 1.12, better than 77% at Level 8 | |||
| 16 | 15 | 7 | +1 | 109, better than 99% at Level 8 | 1.05, better than 56% at Level 8 | |||
| 12 | 12 | 2 | 0 | 62, better than 1% at Level 8 | 0.97, better than 36% at Level 8 | |||
| team_zverev127 | ||||||||
| 20 | 17 | 3 | +3 | 107 | 1.28 | |||
| 10 | 16 | 5 | -6 | 44, better than 1% at Level 8 | 0.78, better than 1% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_w1ms13 | |||
| 139, better than 81% at Level 8 | 8, better than 69% at Level 8 | 13 | |
| 206, better than 96% at Level 9 | 6, better than 49% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 4 |
| -5 |
| 66, better than 2% at Level 7 |
| 0.71, better than 1% at Level 7 |
| 9 | 16 | 4 | -7 | 56, better than 1% at Level 9 | 0.66, better than 1% at Level 9 |
| 9 | 17 | 4 | -8 | 65, better than 2% at Level 8 | 0.53, better than 1% at Level 8 |
| 5 |
| 52, better than 30% at Level 8 | 8, better than 69% at Level 8 | 11 |
| 34, better than 21% at Level 8 | 1, better than 16% at Level 8 | 4 |
| 96, better than 57% at Level 8 | 11, better than 87% at Level 8 | 12 |
| team_zverev127 | |||
|---|---|---|---|
| 158 | 1 | 2 | |
| 0, better than 1% at Level 8 | 16, better than 98% at Level 8 | 15 | |
| 0, better than 1% at Level 7 | 9, better than 79% at Level 7 | 16 | |
| 0, better than 1% at Level 9 | 8, better than 66% at Level 9 | 10 | |
| 51, better than 29% at Level 8 | 8, better than 69% at Level 8 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.