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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Prefiq16 | ||||||||
| 29 | 21 | 6 | +8 | 115, better than 99% at Level 7 | 1.42, better than 96% at Level 7 | |||
| 29 | 20 | 6 | +9 | 84, better than 67% at Level 8 | 1.35, better than 97% at Level 8 | |||
| 17 | 17 | 6 | 0 | 58, better than 1% at Level 7 | 0.91, better than 13% at Level 7 | |||
| 17 | 22 | 5 | -5 | 70 | 0.85 | |||
| DardannnNNLevel 8Steam profile of DardannnNN (opens in a new tab) | 17 | 24 | 7 | -7 | 73, better than 14% at Level 8 | 0.71, better than 1% at Level 8 | ||
| team_Lomebrith13 | ||||||||
| 33 | 25 | 5 | +8 | 105 | 1.42 | |||
| 27 | 22 | 10 | +5 | 111 | 1.42 | |||
| 17 | 24 | 5 | ||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Prefiq16 | |||
| 188, better than 80% at Level 7 | 14, better than 83% at Level 7 | 18 | |
| 75, better than 30% at Level 8 | 31, better than 99% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| -7 |
| 67, better than 11% at Level 4 |
| 0.79, better than 10% at Level 4 |
| 12 | 18 | 4 | -6 | 48 | 0.72 |
| 14 | 21 | 8 | -7 | 59, better than 1% at Level 8 | 0.69, better than 1% at Level 8 |
| 26 |
| 40, better than 21% at Level 7 | 13, better than 79% at Level 7 | 17 |
| 2 | 9 | 15 |
| DardannnNNLevel 8Steam profile of DardannnNN (opens in a new tab) | 207, better than 82% at Level 8 | 0, better than 1% at Level 8 | 7 |
|---|
| team_Lomebrith13 | |||
|---|---|---|---|
| 3 | 6 | 9 | |
| 218 | 2 | 4 | |
| 54, better than 41% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 310 | 9 | 17 | |
| 189, better than 77% at Level 8 | 9, better than 55% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.