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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_D00DL411 | ||||||||
| 20 | 16 | 3 | +4 | 80, better than 41% at Level 10 | 1.23, better than 89% at Level 10 | |||
| 17 | 19 | 5 | -2 | 86, better than 70% at Level 10 | 0.91, better than 10% at Level 10 | |||
| 15 | 18 | 6 | -3 | 63, better than 2% at Level 9 | 0.85, better than 6% at Level 9 | |||
| 17 | 22 | 8 | -5 | 77, better than 32% at Level 10 | 0.78, better than 1% at Level 10 | |||
| 12 | 23 | 2 | -11 | 58, better than 1% at Level 9 | 0.50, better than 1% at Level 9 | |||
| team_Joldo66613 | ||||||||
| 27 | 17 | 3 | +10 | 104, better than 98% at Level 10 | 1.64, better than 99% at Level 10 | |||
| 18 | 15 | 14 | +3 | 84, better than 65% at Level 10 | 1.10, better than 67% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_D00DL411 | |||
| 58, better than 21% at Level 10 | 1, better than 11% at Level 10 | 5 | |
| 12, better than 8% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 17 |
| 12 |
| +2 |
| 87, better than 73% at Level 10 |
| 1.09, better than 64% at Level 10 |
| 19 | 18 | 7 | +1 | 89, better than 84% at Level 8 | 0.99, better than 38% at Level 8 |
| 14 | 14 | 10 | 0 | 69, better than 5% at Level 9 | 0.95, better than 27% at Level 9 |
| 6 |
| 130, better than 61% at Level 9 | 2, better than 17% at Level 9 | 7 |
| 107, better than 44% at Level 10 | 8, better than 51% at Level 10 | 17 |
| 0, better than 1% at Level 9 | 5, better than 34% at Level 9 | 9 |
| team_Joldo66613 | |||
|---|---|---|---|
| 129, better than 56% at Level 10 | 3, better than 19% at Level 10 | 4 | |
| 120, better than 51% at Level 10 | 20, better than 98% at Level 10 | 27 | |
| 94, better than 37% at Level 10 | 16, better than 93% at Level 10 | 14 | |
| 43, better than 22% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 235, better than 95% at Level 9 | 4, better than 27% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.