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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FelixMochi8 | ||||||||
| 27 | 15 | 1 | +12 | 110, better than 98% at Level 7 | 1.89, better than 99% at Level 7 | |||
| 12 | 16 | 8 | -4 | 80, better than 47% at Level 8 | 0.87, better than 8% at Level 8 | |||
| 13 | 17 | 6 | -4 | 89, better than 87% at Level 7 | 0.81, better than 2% at Level 7 | |||
| 13 | 18 | 5 | -5 | 64, better than 5% at Level 5 | 0.72, better than 1% at Level 5 | |||
| 9 | 18 | 6 | -9 | 56, better than 1% at Level 5 | 0.53, better than 1% at Level 5 | |||
| team_aTORONTO13 | ||||||||
| 18 | 12 | 5 | +6 | 91, better than 90% at Level 8 | 1.29, better than 95% at Level 8 | |||
| 19 | 15 | 6 | +4 | 103, better than 98% at Level 6 | 1.24, better than 94% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FelixMochi8 | |||
| 32, better than 22% at Level 7 | 2, better than 24% at Level 7 | 3 | |
| 0, better than 1% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 16 |
| 4 |
| +3 |
| 81, better than 63% at Level 5 |
| 1.17, better than 92% at Level 5 |
| 14 | 16 | 5 | -2 | 79, better than 44% at Level 8 | 0.97, better than 36% at Level 8 |
| 13 | 15 | 4 | -2 | 74 | 0.92 |
| 1 |
| 0, better than 1% at Level 7 | 7, better than 62% at Level 7 | 8 |
| 48, better than 39% at Level 5 | 1, better than 23% at Level 5 | 5 |
| 2, better than 16% at Level 5 | 0, better than 1% at Level 5 | 1 |
| team_aTORONTO13 | |||
|---|---|---|---|
| 14, better than 13% at Level 8 | 6, better than 50% at Level 8 | 4 | |
| 105, better than 68% at Level 6 | 14, better than 96% at Level 6 | 7 | |
| aTORONTOLevel 5Steam profile of aTORONTO (opens in a new tab) | 0, better than 1% at Level 5 | 6, better than 62% at Level 5 | 13 |
| 147, better than 81% at Level 8 | 3, better than 27% at Level 8 | 8 | |
| 82 | 15 | 21 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.