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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ak0S1c13 | ||||||||
| 25 | 13 | 3 | +12 | 108, better than 99% at Level 8 | 1.61, better than 99% at Level 8 | |||
| 22 | 11 | 5 | +11 | 109, better than 99% at Level 8 | 1.57, better than 99% at Level 8 | |||
| 21 | 14 | 8 | +7 | 101, better than 97% at Level 9 | 1.36, better than 97% at Level 9 | |||
| 8 | 14 | 5 | -6 | 43, better than 1% at Level 8 | 0.70, better than 1% at Level 8 | |||
| 7 | 14 | 8 | -7 | 59, better than 1% at Level 8 | 0.58, better than 1% at Level 8 | |||
| team_Kpt_Hanzo8 | ||||||||
| 16 | 15 | 8 | +1 | 91, better than 90% at Level 8 | 1.12, better than 78% at Level 8 | |||
| 15 | 20 | 2 | -5 | 63, better than 5% at Level 5 | 0.86, better than 13% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ak0S1c13 | |||
| 3, better than 8% at Level 8 | 10, better than 80% at Level 8 | 10 | |
| 92, better than 52% at Level 8 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 6 |
| -4 |
| 76, better than 27% at Level 9 |
| 0.81, better than 3% at Level 9 |
| 13 | 17 | 5 | -4 | 76, better than 26% at Level 10 | 0.76, better than 1% at Level 10 |
| 10 | 15 | 4 | -5 | 53, better than 1% at Level 8 | 0.71, better than 1% at Level 8 |
| 5 |
| 198, better than 94% at Level 9 | 5, better than 39% at Level 9 | 7 |
| 87, better than 49% at Level 8 | 5, better than 42% at Level 8 | 6 |
| 67, better than 37% at Level 8 | 8, better than 66% at Level 8 | 16 |
| team_Kpt_Hanzo8 | |||
|---|---|---|---|
| 278, better than 99% at Level 8 | 2, better than 21% at Level 8 | 9 | |
| 0, better than 1% at Level 5 | 4, better than 45% at Level 5 | 2 | |
| 43, better than 21% at Level 9 | 14, better than 94% at Level 9 | 9 | |
| 74, better than 33% at Level 10 | 8, better than 59% at Level 10 | 8 | |
| 79, better than 44% at Level 8 | 25, better than 99% at Level 8 | 28 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.