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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_thnk4syanin10 | ||||||||
| 17 | 18 | 5 | -1 | 80, better than 38% at Level 7 | 1.05, better than 57% at Level 7 | |||
| 14 | 17 | 3 | -3 | 52, better than 1% at Level 6 | 0.97, better than 36% at Level 6 | |||
| 16 | 19 | 8 | -3 | 78, better than 32% at Level 7 | 0.93, better than 17% at Level 7 | |||
| 18 | 22 | 9 | -4 | 98, better than 98% at Level 6 | 0.89, better than 17% at Level 6 | |||
| 7 | 20 | 2 | -13 | 36, better than 1% at Level 6 | 0.41, better than 1% at Level 6 | |||
| team_kukuruznikkk13 | ||||||||
| 27 | 15 | 9 | +12 | 139, better than 99% at Level 7 | 1.59, better than 99% at Level 7 | |||
| 25 | 15 | 2 | +10 | 100, better than 97% at Level 7 | 1.55, better than 99% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_thnk4syanin10 | |||
| 172, better than 88% at Level 7 | 4, better than 35% at Level 7 | 8 | |
| 165, better than 88% at Level 6 | 5, better than 46% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 13 |
| 4 |
| +7 |
| 82, better than 47% at Level 7 |
| 1.31, better than 96% at Level 7 |
| 16 | 16 | 11 | 0 | 69, better than 8% at Level 6 | 0.98, better than 39% at Level 6 |
| 8 | 13 | 5 | -5 | 48, better than 1% at Level 4 | 0.67, better than 1% at Level 4 |
| 9 |
| 52, better than 30% at Level 7 | 6, better than 50% at Level 7 | 5 |
| 202, better than 95% at Level 6 | 6, better than 54% at Level 6 | 9 |
| 52, better than 34% at Level 6 | 4, better than 39% at Level 6 | 2 |
| team_kukuruznikkk13 | |||
|---|---|---|---|
| 93, better than 52% at Level 7 | 4, better than 35% at Level 7 | 8 | |
| 99, better than 55% at Level 7 | 1, better than 17% at Level 7 | 3 | |
| 52, better than 30% at Level 7 | 1, better than 17% at Level 7 | 2 | |
| 36, better than 26% at Level 6 | 17, better than 98% at Level 6 | 17 | |
| 35, better than 37% at Level 4 | 0, better than 1% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.