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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SMDR66610 | ||||||||
| 19 | 14 | 12 | +5 | 101, better than 99% at Level 6 | 1.26, better than 95% at Level 6 | |||
| 20 | 16 | 2 | +4 | 78, better than 46% at Level 5 | 1.15, better than 93% at Level 5 | |||
| 14 | 17 | 2 | -3 | 62, better than 4% at Level 4 | 0.87, better than 23% at Level 4 | |||
| 16 | 20 | 5 | -4 | 76, better than 50% at Level 4 | 0.81, better than 12% at Level 4 | |||
| 10 | 18 | 7 | -8 | 68, better than 8% at Level 5 | 0.57, better than 1% at Level 5 | |||
| team_Blackfeeli13 | ||||||||
| 25 | 17 | 9 | +8 | 110, better than 99% at Level 4 | 1.42, better than 99% at Level 4 | |||
| 19 | 16 | 9 | +3 | 98 | 1.17 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SMDR66610 | |||
| 42, better than 28% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 72, better than 48% at Level 5 | 4, better than 40% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 3 |
| -1 |
| 55, better than 1% at Level 5 |
| 0.97, better than 43% at Level 5 |
| 13 | 15 | 7 | -2 | 75, better than 26% at Level 5 | 0.86, better than 13% at Level 5 |
| 12 | 17 | 5 | -5 | 53, better than 1% at Level 4 | 0.75, better than 4% at Level 4 |
| 9 |
| 107, better than 75% at Level 4 | 9, better than 79% at Level 4 | 11 |
| 60, better than 50% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 219, better than 97% at Level 5 | 14, better than 93% at Level 5 | 15 |
| team_Blackfeeli13 | |||
|---|---|---|---|
| 118, better than 79% at Level 4 | 2, better than 34% at Level 4 | 5 | |
| 67 | 0 | 2 | |
| 163, better than 89% at Level 5 | 4, better than 40% at Level 5 | 2 | |
| 75, better than 50% at Level 5 | 5, better than 47% at Level 5 | 9 | |
| 139, better than 86% at Level 4 | 2, better than 34% at Level 4 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.