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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_butsy247 | ||||||||
| 16 | 14 | 3 | +2 | 87, better than 75% at Level 10 | 1.09, better than 62% at Level 10 | |||
| 15 | 16 | 7 | -1 | 94, better than 90% at Level 9 | 0.91, better than 16% at Level 9 | |||
| 13 | 15 | 6 | -2 | 70, better than 7% at Level 9 | 0.89, better than 13% at Level 9 | |||
| 14 | 18 | 4 | -4 | 81 | 0.75 | |||
| 8 | 15 | 3 | -7 | 32, better than 1% at Level 5 | 0.57, better than 1% at Level 5 | |||
| team_FluX66613 | ||||||||
| 19 | 11 | 3 | +8 | 96 | 1.48 | |||
| 18 | 12 | 2 | +6 | 83, better than 60% at Level 8 | 1.31, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_butsy247 | |||
| 67, better than 31% at Level 10 | 7, better than 54% at Level 10 | 8 | |
| 98, better than 54% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 3 |
| +4 |
| 89, better than 84% at Level 8 |
| 1.14, better than 80% at Level 8 |
| 15 | 15 | 2 | 0 | 76, better than 27% at Level 7 | 1.01, better than 48% at Level 7 |
| 10 | 16 | 7 | -6 | 69, better than 5% at Level 8 | 0.61, better than 1% at Level 8 |
| 19 |
| 5, better than 7% at Level 9 | 5, better than 40% at Level 9 | 12 |
| 17 | 0 | 1 |
| 95, better than 69% at Level 5 | 1, better than 24% at Level 5 | 1 |
| team_FluX66613 | |||
|---|---|---|---|
| 21 | 1 | 3 | |
| 106, better than 63% at Level 8 | 2, better than 21% at Level 8 | 8 | |
| 229, better than 99% at Level 8 | 5, better than 44% at Level 8 | 9 | |
| 47, better than 31% at Level 7 | 13, better than 95% at Level 7 | 19 | |
| 110, better than 66% at Level 8 | 8, better than 69% at Level 8 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.