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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-blvnkspace-10 | ||||||||
| 22 | 19 | 4 | +3 | 93, better than 90% at Level 10 | 1.47, better than 99% at Level 10 | |||
| 20 | 19 | 6 | +1 | 104, better than 98% at Level 10 | 1.20, better than 85% at Level 10 | |||
| 18 | 19 | 7 | -1 | 76, better than 28% at Level 9 | 0.97, better than 34% at Level 9 | |||
| 10 | 19 | 6 | -9 | 65, better than 4% at Level 6 | 0.53, better than 1% at Level 6 | |||
| 9 | 19 | 4 | -10 | 40, better than 1% at Level 6 | 0.52, better than 1% at Level 6 | |||
| team_MTNNNXN13 | ||||||||
| 30 | 11 | 3 | +19 | 123, better than 99% at Level 10 | 2.00, better than 99% at Level 10 | |||
| 21 | 16 | 4 | +5 | 86, better than 76% at Level 8 | 1.21, better than 91% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-blvnkspace-10 | |||
| 0, better than 1% at Level 10 | 1, better than 11% at Level 10 | 3 | |
| 91, better than 38% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 18 |
| 8 |
| +6 |
| 112, better than 99% at Level 10 |
| 1.20, better than 86% at Level 10 |
| 9 | 16 | 5 | -7 | 54, better than 1% at Level 7 | 0.68, better than 1% at Level 7 |
| 11 | 18 | 9 | -7 | 64, better than 1% at Level 7 | 0.65, better than 1% at Level 7 |
| 1 |
| 32, better than 15% at Level 9 | 11, better than 77% at Level 9 | 10 |
| 120, better than 71% at Level 6 | 0, better than 1% at Level 6 | 1 |
| 55, better than 36% at Level 6 | 0, better than 1% at Level 6 | 0 |
| team_MTNNNXN13 | |||
|---|---|---|---|
| 113, better than 50% at Level 10 | 3, better than 20% at Level 10 | 3 | |
| 149, better than 77% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 136, better than 62% at Level 10 | 3, better than 20% at Level 10 | 7 | |
| 16, better than 15% at Level 7 | 8, better than 65% at Level 7 | 14 | |
| 136, better than 74% at Level 7 | 6, better than 50% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.