Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Focusgt9 | ||||||||
| 25 | 18 | 7 | +7 | 133, better than 99% at Level 10 | 1.44, better than 98% at Level 10 | |||
| 21 | 16 | 4 | +5 | 106, better than 99% at Level 10 | 1.31, better than 94% at Level 10 | |||
| 13 | 17 | 3 | -4 | 61, better than 1% at Level 10 | 0.84, better than 1% at Level 10 | |||
| 9 | 18 | 4 | -9 | 39, better than 1% at Level 10 | 0.54, better than 1% at Level 10 | |||
| 8 | 17 | 5 | -9 | 43, better than 1% at Level 9 | 0.49, better than 1% at Level 9 | |||
| team_neybar-13 | ||||||||
| 22 | 14 | 4 | +8 | 106, better than 99% at Level 10 | 1.40, better than 97% at Level 10 | |||
| 18 | 13 | 3 | +5 | 81, better than 45% at Level 10 | 1.31, better than 94% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Focusgt9 | |||
| 214, better than 94% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 200, better than 91% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 20 |
| 8 |
| -1 |
| 105, better than 99% at Level 10 |
| 1.11, better than 74% at Level 10 |
| 15 | 16 | 6 | -1 | 71, better than 6% at Level 10 | 1.11, better than 73% at Level 10 |
| 12 | 13 | 4 | -1 | 51, better than 1% at Level 10 | 0.92, better than 10% at Level 10 |
| 1 |
| 107, better than 49% at Level 10 | 5, better than 33% at Level 10 | 3 |
| 20, better than 10% at Level 10 | 4, better than 26% at Level 10 | 10 |
| 0, better than 1% at Level 9 | 2, better than 18% at Level 9 | 4 |
| team_neybar-13 | |||
|---|---|---|---|
| 68, better than 28% at Level 10 | 3, better than 20% at Level 10 | 8 | |
| 191, better than 89% at Level 10 | 5, better than 33% at Level 10 | 5 | |
| 84, better than 36% at Level 10 | 4, better than 26% at Level 10 | 3 | |
| 167, better than 80% at Level 10 | 10, better than 71% at Level 10 | 15 | |
| 169, better than 81% at Level 10 | 9, better than 64% at Level 10 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.