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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Leo_tzz13 | ||||||||
| 23 | 13 | 2 | +10 | 93, better than 94% at Level 4 | 1.50, better than 99% at Level 4 | |||
| 20 | 15 | 8 | +5 | 100, better than 98% at Level 4 | 1.28, better than 95% at Level 4 | |||
| 17 | 15 | 7 | +2 | 104, better than 99% at Level 5 | 1.08, better than 82% at Level 5 | |||
| 13 | 11 | 6 | +2 | 62, better than 3% at Level 5 | 1.02, better than 61% at Level 5 | |||
| 12 | 13 | 4 | -1 | 69, better than 18% at Level 4 | 0.84, better than 18% at Level 4 | |||
| team_Artorias668 | ||||||||
| 21 | 17 | 5 | +4 | 107, better than 99% at Level 6 | 1.46, better than 99% at Level 6 | |||
| 17 | 16 | 1 | +1 | 84, better than 80% at Level 4 | 1.15, better than 91% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Leo_tzz13 | |||
| 63, better than 56% at Level 4 | 0, better than 1% at Level 4 | 1 | |
| 58, better than 53% at Level 4 | 15, better than 99% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 17 |
| 10 |
| -6 |
| 66, better than 6% at Level 5 |
| 0.68, better than 2% at Level 5 |
| 9 | 16 | 4 | -7 | 57, better than 8% at Level 3 | 0.61, better than 4% at Level 3 |
| 8 | 19 | 4 | -11 | 48, better than 3% at Level 2 | 0.42, better than 1% at Level 2 |
| 17 |
| 54, better than 42% at Level 5 | 1, better than 23% at Level 5 | 3 |
| 11, better than 20% at Level 5 | 1, better than 23% at Level 5 | 2 |
| 154, better than 94% at Level 4 | 0, better than 1% at Level 4 | 3 |
| team_Artorias668 | |||
|---|---|---|---|
| 64, better than 44% at Level 6 | 6, better than 58% at Level 6 | 4 | |
| 67, better than 58% at Level 4 | 12, better than 95% at Level 4 | 16 | |
| 41, better than 35% at Level 5 | 6, better than 62% at Level 5 | 5 | |
| 1, better than 20% at Level 3 | 7, better than 81% at Level 3 | 3 | |
| 106, better than 81% at Level 2 | 6, better than 73% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.