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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_luuvvv13 | ||||||||
| 28 | 19 | 14 | +9 | 149, better than 99% at Level 9 | 1.59, better than 97% at Level 9 | |||
| 19 | 15 | 3 | +4 | 76, better than 26% at Level 9 | 1.20, better than 89% at Level 9 | |||
| 12 | 14 | 3 | -2 | 54, better than 1% at Level 9 | 0.86, better than 6% at Level 9 | |||
| 11 | 15 | 5 | -4 | 52, better than 1% at Level 9 | 0.78, better than 1% at Level 9 | |||
| 12 | 19 | 4 | -7 | 66, better than 3% at Level 9 | 0.68, better than 1% at Level 9 | |||
| team__MCDUCK__10 | ||||||||
| 21 | 12 | 3 | +9 | 82, better than 57% at Level 9 | 1.41, better than 96% at Level 9 | |||
| 17 | 16 | 6 | +1 | 90, better than 87% at Level 10 | 1.09, better than 69% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_luuvvv13 | |||
| 411, better than 99% at Level 9 | 16, better than 95% at Level 9 | 14 | |
| 111, better than 53% at Level 9 | 16, better than 95% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 7 |
| -1 |
| 88, better than 82% at Level 8 |
| 0.92, better than 17% at Level 8 |
| 15 | 19 | 4 | -4 | 55, better than 1% at Level 8 | 0.79, better than 2% at Level 8 |
| 13 | 19 | 3 | -6 | 74, better than 17% at Level 9 | 0.69, better than 1% at Level 9 |
| 12 |
| 4, better than 6% at Level 9 | 2, better than 17% at Level 9 | 1 |
| 189, better than 88% at Level 9 | 3, better than 23% at Level 9 | 5 |
| 70, better than 31% at Level 9 | 19, better than 98% at Level 9 | 10 |
| team__MCDUCK__10 | |||
|---|---|---|---|
| 92, better than 43% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 103, better than 44% at Level 10 | 6, better than 39% at Level 10 | 5 | |
| 158, better than 80% at Level 8 | 4, better than 32% at Level 8 | 4 | |
| 53, better than 27% at Level 8 | 11, better than 80% at Level 8 | 15 | |
| 98, better than 46% at Level 9 | 8, better than 57% at Level 9 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.